godot/scene
PouleyKetchoupp 5650c83e4b Fix applied rotation from moving platforms in move_and_slide
When synchronizing CharacterBody motion with moving the platform using
direct body state, only the linear velocity was taken into account.

This change exposes velocity at local point in direct body state and
uses it in move_and_slide to get the proper velocity that includes
rotations.
2021-08-09 12:30:17 -07:00
..
2d Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:30:17 -07:00
3d Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:30:17 -07:00
animation Add null check to Tween.bind_node() 2021-08-02 14:15:40 +02:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
gui Merge pull request #51177 from kleonc/tab_container-drop-tab-index-fix 2021-08-03 09:34:51 +02:00
main Merge pull request #51006 from foxydevloper/drag-drop-naming 2021-08-03 09:38:03 +02:00
resources Added more input/output built-ins to visual shaders 2021-08-03 09:32:40 +03:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
register_scene_types.cpp Refactor layer property editor grid 2021-07-30 11:19:50 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
scene_string_names.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00