godot/editor
ducdetronquito 566655adc1 [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
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collada Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
doc Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
fileserver Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
icons BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
import Some changes to dual paraboloid envmap generation, fixes somme bleeding 2017-07-05 19:39:45 -03:00
io_plugins Complete changing of resource extensions 2017-06-16 15:42:18 -03:00
plugins [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
translations i18n: Update template and sync translations 2017-06-25 14:19:51 +02:00
SCsub About: Add License info 2017-07-04 22:07:43 +07:00
animation_editor.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
animation_editor.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
array_property_edit.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
array_property_edit.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
asset_library_editor_plugin.cpp Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
asset_library_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
call_dialog.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
call_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
code_editor.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
code_editor.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
connections_dialog.cpp Merge pull request #8631 from volzhs/editor-theme-custom 2017-05-20 07:16:11 +02:00
connections_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
create_dialog.cpp Merge pull request #8968 from noshyaar/pr-bug2 2017-05-28 09:29:51 +02:00
create_dialog.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
dependency_editor.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
dependency_editor.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
doc_code_font.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
doc_font.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
doc_title_font.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_asset_installer.cpp Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
editor_asset_installer.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_audio_buses.cpp Fix: audio buses buttons hard to see if pressed or not 2017-06-07 19:38:03 +02:00
editor_audio_buses.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_autoload_settings.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_autoload_settings.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_data.cpp Enhance scene tabs 2017-06-16 13:21:05 +09:00
editor_data.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_dir_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_dir_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_export.cpp Complete changing of resource extensions 2017-06-16 15:42:18 -03:00
editor_export.h Use custom native-run icons for Android and HTML5 2017-06-27 21:06:26 +02:00
editor_file_dialog.cpp Make toggle between thumbnail and list for file dialog on editor 2017-06-14 23:00:39 +09:00
editor_file_dialog.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_file_system.cpp Fix EditorFileSystem duplicating root folder in new folders 2017-06-16 23:32:46 +03:00
editor_file_system.h Fix EditorFileSystem duplicating root folder in new folders 2017-06-16 23:32:46 +03:00
editor_fonts.cpp BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
editor_fonts.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_help.cpp BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
editor_help.h EditorHelp: Help>Class now switch to script editor 2017-05-31 23:54:54 +07:00
editor_icons.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_initialize_ssl.cpp BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
editor_initialize_ssl.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_log.cpp New customizable editor theme 2017-05-09 17:46:54 +09:00
editor_log.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_name_dialog.cpp EditorNameDialog: Remove unnecessary move_child 2017-07-02 12:50:27 +02:00
editor_name_dialog.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_node.cpp About: Add License info 2017-07-04 22:07:43 +07:00
editor_node.h EditorNode: mark opened deleted scenes as unsaved 2017-06-30 00:55:29 +07:00
editor_path.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_path.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_plugin.cpp Fix filesystem update for import plugins 2017-06-27 20:49:28 -03:00
editor_plugin.h EditorPlugin can request user inputs from editor 3d view 2017-06-12 17:55:15 +02:00
editor_plugin_settings.cpp Fix active plugins property name 2017-06-27 10:53:51 -03:00
editor_plugin_settings.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_profiler.cpp InputEvent: Renamed "pos" property to "position" 2017-06-03 11:26:39 +02:00
editor_profiler.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_reimport_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_reimport_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_resource_preview.cpp -Restored multithread capability to VisualServer 2017-06-09 00:24:18 -03:00
editor_resource_preview.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_run.cpp Fix `network/debug/remote_port` editor setting not working properly 2017-06-10 23:34:35 +02:00
editor_run.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_run_native.cpp Use custom native-run icons for Android and HTML5 2017-06-27 21:06:26 +02:00
editor_run_native.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_run_script.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_run_script.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_scale.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_scale.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_settings.cpp Change default color of script editor text selection 2017-06-27 20:47:32 +02:00
editor_settings.h Add ability to use custom script templates. 2017-06-13 20:03:08 +00:00
editor_sub_scene.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_sub_scene.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_themes.cpp margins for item list 2017-06-26 13:45:36 -07:00
editor_themes.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
export_template_manager.cpp Add a few missing copyright headers 2017-04-28 20:16:30 +02:00
export_template_manager.h Add a few missing copyright headers 2017-04-28 20:16:30 +02:00
file_type_cache.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
file_type_cache.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
filesystem_dock.cpp Merge pull request #8631 from volzhs/editor-theme-custom 2017-05-20 07:16:11 +02:00
filesystem_dock.h Right-clicking a folder in the FileSystem panel now gives the option Show in file manager 2017-04-24 22:18:24 +02:00
groups_editor.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
groups_editor.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
import_dock.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
import_dock.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
inspector_dock.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
inspector_dock.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
multi_node_edit.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
multi_node_edit.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
node_dock.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
node_dock.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
output_strings.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
output_strings.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
pane_drag.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
pane_drag.h Multiple 3D viewports are not operational. 2017-06-11 11:29:51 -03:00
progress_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
progress_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
project_export.cpp Reimplement export module for OSX 2017-06-23 00:01:55 +10:00
project_export.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
project_manager.cpp Automatically open new project after creating it in project manager. 2017-06-07 22:50:24 +01:00
project_manager.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
project_settings.cpp Allow input mappings to be edited 2017-06-25 14:35:34 +03:00
project_settings.h Allow input mappings to be edited 2017-06-25 14:35:34 +03:00
property_editor.cpp Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility. 2017-06-25 18:57:28 -03:00
property_editor.h -Added folding to property editor, persistent on objects it edits 2017-06-25 17:31:22 -03:00
property_selector.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
property_selector.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
pvrtc_compress.cpp Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
pvrtc_compress.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
quick_open.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
quick_open.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
register_exporters.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
reparent_dialog.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
reparent_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resources_dock.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resources_dock.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
run_settings_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
run_settings_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_tree_dock.cpp fix for redundant RMB options for toplevel node 2017-07-04 12:50:20 +02:00
scene_tree_dock.h Clicking on subscene icon will open it 2017-07-03 16:53:46 +02:00
scene_tree_editor.cpp Clicking on subscene icon will open it 2017-07-03 16:53:46 +02:00
scene_tree_editor.h Clicking on subscene icon will open it 2017-07-03 16:53:46 +02:00
script_create_dialog.cpp Script create diag: Show extensions for currently selected language only. 2017-07-01 15:19:34 +02:00
script_create_dialog.h Add ability to use custom script templates. 2017-06-13 20:03:08 +00:00
script_editor_debugger.cpp Better user expirence with external text editors. 2017-06-27 12:55:16 +08:00
script_editor_debugger.h Better user expirence with external text editors. 2017-06-27 12:55:16 +08:00
settings_config_dialog.cpp Removed outdated comment. 2017-07-04 21:36:06 -03:00
settings_config_dialog.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
spatial_editor_gizmos.cpp Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
spatial_editor_gizmos.h Godot 3.0 primitives as resources for use with MeshInstance 2017-06-16 21:40:23 +10:00