godot/servers/physics_3d
rune-scape ef9b82a076 fix rare physics crash 2024-06-18 02:18:11 -07:00
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joints Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
SCsub
gjk_epa.cpp
gjk_epa.h
godot_area_3d.cpp Merge pull request #83003 from AThousandShips/null_check_extra 2023-10-09 15:37:14 +02:00
godot_area_3d.h Fix unsafe uses of `Callable.is_null()` 2024-04-27 16:22:57 +02:00
godot_area_pair_3d.cpp Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_area_pair_3d.h Fix body leaving area gravity influence 2023-12-21 16:10:02 +01:00
godot_body_3d.cpp fix rare physics crash 2024-06-18 02:18:11 -07:00
godot_body_3d.h
godot_body_direct_state_3d.cpp
godot_body_direct_state_3d.h
godot_body_pair_3d.cpp Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_body_pair_3d.h
godot_broad_phase_3d.cpp
godot_broad_phase_3d.h
godot_broad_phase_3d_bvh.cpp [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
godot_broad_phase_3d_bvh.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
godot_collision_object_3d.cpp Clear monitoring in `Area*` when its space changes to invalid 2023-12-15 20:54:54 +01:00
godot_collision_object_3d.h
godot_collision_solver_3d.cpp Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_collision_solver_3d.h
godot_collision_solver_3d_sat.cpp Fix separating axes for 3D cylinder-face collisions 2024-04-01 21:47:54 +03:00
godot_collision_solver_3d_sat.h
godot_constraint_3d.h
godot_joint_3d.h
godot_physics_server_3d.cpp Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
godot_physics_server_3d.h
godot_shape_3d.cpp [Core] Add `LocalVector::has` for convenience 2024-05-06 18:03:37 +02:00
godot_shape_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_soft_body_3d.cpp Add useful error msg in `GodotSoftBody3D::set_mesh` 2024-05-14 11:43:09 +08:00
godot_soft_body_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
godot_space_3d.cpp Allow for 32 max collisions in `test_body_motion` 2024-03-15 15:40:42 +01:00
godot_space_3d.h
godot_step_3d.cpp
godot_step_3d.h