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forward_clustered
Fix non uniform scaling in 3D objects
2021-06-29 11:45:59 -03:00
forward_mobile
Fix non uniform scaling in 3D objects
2021-06-29 11:45:59 -03:00
shaders
Fix non uniform scaling in 3D objects
2021-06-29 11:45:59 -03:00
SCsub
Create mobile renderer
2021-05-03 21:54:11 +10:00
cluster_builder_rd.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
cluster_builder_rd.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
effects_rd.cpp
Move render_sky logic from effects into our sky object, and some minor cleanup
2021-06-26 18:46:47 +10:00
effects_rd.h
Move render_sky logic from effects into our sky object, and some minor cleanup
2021-06-26 18:46:47 +10:00
pipeline_cache_rd.cpp
Implement Framebuffer Subpass support
2021-06-24 15:59:15 -03:00
pipeline_cache_rd.h
Implement Framebuffer Subpass support
2021-06-24 15:59:15 -03:00
renderer_canvas_render_rd.cpp
Keep the drawing transform when drawing meshing in CanvasItem
2021-06-22 11:41:28 +02:00
renderer_canvas_render_rd.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
renderer_compositor_rd.cpp
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 14:52:39 +02:00
renderer_compositor_rd.h
Implement shader caching
2021-05-31 10:13:09 +02:00
renderer_scene_environment_rd.cpp
Moving GI code into RendererServerGIRD
2021-02-25 15:15:48 +11:00
renderer_scene_environment_rd.h
Moving GI code into RendererServerGIRD
2021-02-25 15:15:48 +11:00
renderer_scene_gi_rd.cpp
Rename `instance()`->`instantiate()` when it's a verb
2021-06-19 20:49:18 -06:00
renderer_scene_gi_rd.h
Rename GI Classes
2021-06-05 09:28:56 -03:00
renderer_scene_render_rd.cpp
Rename `instance()`->`instantiate()` when it's a verb
2021-06-19 20:49:18 -06:00
renderer_scene_render_rd.h
Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
2021-06-14 19:05:19 +02:00
renderer_scene_sky_rd.cpp
Move render_sky logic from effects into our sky object, and some minor cleanup
2021-06-26 18:46:47 +10:00
renderer_scene_sky_rd.h
Move render_sky logic from effects into our sky object, and some minor cleanup
2021-06-26 18:46:47 +10:00
renderer_storage_rd.cpp
Deprecate ImmediateGeometry
2021-06-30 14:14:41 -03:00
renderer_storage_rd.h
Deprecate ImmediateGeometry
2021-06-30 14:14:41 -03:00
shader_compiler_rd.cpp
Removes deleted OrenNayar mode from shaders and materials
2021-06-08 15:50:40 +03:00
shader_compiler_rd.h
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
shader_rd.cpp
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 14:52:39 +02:00
shader_rd.h
Implement shader caching
2021-05-31 10:13:09 +02:00