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audio
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Fix some LGTM errors of "Multiplication result converted to larger type"
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2021-10-12 00:17:27 -05:00 |
camera
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Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs.
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2021-08-13 12:32:01 +03:00 |
physics_2d
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Fix 2D center of mass not updated from transform
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2021-10-19 16:22:30 -07:00 |
physics_3d
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Fix 2D center of mass not updated from transform
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2021-10-19 16:22:30 -07:00 |
rendering
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Prevent shader crash when passing constant expression to textureGather
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2021-10-21 19:46:05 +03:00 |
text
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Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one.
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2021-10-03 00:22:10 +03:00 |
xr
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Fix double _get_tracking_status declaration
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2021-10-20 17:39:08 +11:00 |
audio_server.cpp
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fix potential memory leak of AudioStreamPlaybackBusDetails in AudioServer::start_playback_stream()
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2021-10-18 10:47:11 -04:00 |
audio_server.h
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Allow AudioStreamPlayer(2D) to provide pitch_scale on playback
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2021-10-10 18:52:29 -03:00 |
camera_server.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
camera_server.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
display_server_headless.h
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Move alert function from DisplayServer to OS .
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2021-07-22 21:50:35 +03:00 |
display_server.cpp
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Added primary clipboard for Linux
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2021-10-18 14:01:06 +02:00 |
display_server.h
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Added primary clipboard for Linux
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2021-10-18 14:01:06 +02:00 |
navigation_server_2d.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
navigation_server_2d.h
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
navigation_server_3d.cpp
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Allow Navigation to be more flexible
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2021-03-15 15:58:59 +01:00 |
navigation_server_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
physics_server_2d_wrap_mt.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
physics_server_2d_wrap_mt.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
physics_server_2d.cpp
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Fix missing argument names in bindings
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2021-10-09 00:20:10 +02:00 |
physics_server_2d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
physics_server_3d_wrap_mt.cpp
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
physics_server_3d_wrap_mt.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
physics_server_3d.cpp
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Fix missing argument names in bindings
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2021-10-09 00:20:10 +02:00 |
physics_server_3d.h
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Rename Godot Physics classes from *SW to Godot*
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2021-10-18 17:01:10 -07:00 |
register_server_types.cpp
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Merge pull request #53980 from nekomatata/rename-godot-physics-classes
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2021-10-19 08:24:02 +02:00 |
register_server_types.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server.cpp
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doctool: Fix differences between headless and Vulkan rendering backends
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2021-10-20 17:48:50 +02:00 |
rendering_server.h
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Allow any floating-point value as a 3D rendering scale option
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2021-10-08 18:22:10 +02:00 |
SCsub
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Implement TextServer GDExtension interface, remove TextServer GDNative interface.
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2021-10-01 15:13:29 +03:00 |
server_wrap_mt_common.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
text_server.cpp
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[TextServer] Use round instead of floor for hex code box size calculation to better match font size.
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2021-10-18 11:02:49 +03:00 |
text_server.h
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Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one.
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2021-10-03 00:22:10 +03:00 |
xr_server.cpp
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Add support for returning the play area from XRInterface
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2021-10-19 21:17:04 +11:00 |
xr_server.h
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Rework XR positional trackers
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2021-10-17 12:12:20 +11:00 |