..
animated_sprite.cpp
-fixes to animatedsprite used with atlas
2015-11-11 17:39:06 -03:00
animated_sprite.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
area_2d.cpp
New and corrected are override modes.
2015-12-14 02:56:49 +01:00
area_2d.h
New and corrected are override modes.
2015-12-14 02:56:49 +01:00
back_buffer_copy.cpp
Tiny typo
2015-06-24 23:24:44 +02:00
back_buffer_copy.h
compile fix
2015-06-24 18:34:31 -03:00
camera_2d.cpp
Add missing argument names in GDScript bindings
2015-12-28 02:13:05 +01:00
camera_2d.h
-make smoothing respect camera limits, fixes #3037
2015-12-12 09:26:13 -03:00
canvas_item.cpp
Add missing argument names in GDScript bindings
2015-12-28 02:13:05 +01:00
canvas_item.h
-implement arrows on tabs, when too many tabs are present, fixes #2806
2015-12-14 10:24:28 -03:00
canvas_modulate.cpp
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
canvas_modulate.h
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
collision_object_2d.cpp
Several performance improvements, mainly in loading and instancing scenes and resources.
2015-06-29 00:29:49 -03:00
collision_object_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
collision_polygon_2d.cpp
Add missing argument names in GDScript bindings
2015-12-28 02:13:05 +01:00
collision_polygon_2d.h
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
collision_shape_2d.cpp
-collision debug is shown above all else, fixes #2985
2015-12-12 08:11:36 -03:00
collision_shape_2d.h
Ability to keep collisionshapes and collisionpolygons when running the game.
2015-09-15 22:07:03 -03:00
joints_2d.cpp
made the exclusion of nodes from joints optional, fixes #3015
2015-12-08 17:47:12 -03:00
joints_2d.h
made the exclusion of nodes from joints optional, fixes #3015
2015-12-08 17:47:12 -03:00
light_2d.cpp
-New mask mode for lights, makes using masks MUCH easier.
2015-12-08 20:25:08 -03:00
light_2d.h
-New mask mode for lights, makes using masks MUCH easier.
2015-12-08 20:25:08 -03:00
light_occluder_2d.cpp
lot of work on 2D lighting and isometric maps
2015-03-09 02:34:56 -03:00
light_occluder_2d.h
support for 2D shadow casters
2015-03-02 00:54:43 -03:00
navigation2d.cpp
Fixed theora playback. Removed theoraplayer.
2015-09-26 14:50:42 -03:00
navigation2d.h
-fixes to navigation, so edge-merging is more flexible on conflict
2015-06-01 19:42:34 -03:00
navigation_polygon.cpp
Ability to visually debug geometry visually:
2015-09-20 13:03:46 -03:00
navigation_polygon.h
New Navigation & Pathfinding support for 2D
2015-02-14 12:10:15 -03:00
node_2d_singleton.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
node_2d_singleton.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
node_2d.cpp
Add missing argument names in GDScript bindings
2015-12-28 02:13:05 +01:00
node_2d.h
-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
2015-05-12 08:17:09 -03:00
parallax_background.cpp
Add missing argument names in GDScript bindings
2015-12-28 02:13:05 +01:00
parallax_background.h
ParallaxBackground: added option to ignore camera zoom
2015-08-04 01:44:38 -03:00
parallax_layer.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
parallax_layer.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
particles_2d.cpp
Several performance improvements, mainly in loading and instancing scenes and resources.
2015-06-29 00:29:49 -03:00
particles_2d.h
Replace color phases with color ramp for Particles2D.
2015-05-24 21:18:52 +03:00
path_2d.cpp
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
2015-11-19 10:41:20 -03:00
path_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
path_texture.cpp
Polygon2D
2014-07-07 17:44:21 -03:00
path_texture.h
Polygon2D
2014-07-07 17:44:21 -03:00
physics_body_2d.cpp
new file dialog!
2015-06-06 09:44:38 -03:00
physics_body_2d.h
new file dialog!
2015-06-06 09:44:38 -03:00
polygon_2d.cpp
-fix forced texture repeat in Polygon2D, now depends on texture.
2015-04-28 22:05:01 -03:00
polygon_2d.h
-fix forced texture repeat in Polygon2D, now depends on texture.
2015-04-28 22:05:01 -03:00
position_2d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
position_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
ray_cast_2d.cpp
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
2015-11-19 10:41:20 -03:00
ray_cast_2d.h
Add type mask property to RayCast2D
2015-10-10 05:46:47 +02:00
remote_transform_2d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
remote_transform_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
sample_player_2d.cpp
Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D
2015-09-26 21:06:12 +02:00
sample_player_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
screen_button.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
screen_button.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
SCsub
Cosmetic fixes to SCons buildsystem
2015-11-01 20:53:26 +01:00
sound_player_2d.cpp
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
sound_player_2d.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
sprite.cpp
-A little More control about pixel snapping in 2D
2015-10-13 15:53:34 -03:00
sprite.h
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
tile_map.cpp
ability to set occluder mask in tilemap, fixes #3025
2015-12-12 10:45:31 -03:00
tile_map.h
ability to set occluder mask in tilemap, fixes #3025
2015-12-12 10:45:31 -03:00
visibility_notifier_2d.cpp
ability to set process on parent nodes on visibility notifier
2015-06-22 15:43:13 -03:00
visibility_notifier_2d.h
ability to set process on parent nodes on visibility notifier
2015-06-22 15:43:13 -03:00
y_sort.cpp
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00
y_sort.h
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00