godot/drivers/gles2/shaders
Juan Linietsky bb9127a78b Removed unnecesary normal multiplication (only culling was really needed), fixes #17776 2018-11-16 10:52:31 -03:00
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SCsub Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
blend_shape.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
canvas.glsl Fix GLES2 automatic texture lookup in canvas 2018-10-28 02:37:34 +01:00
canvas_shadow.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
copy.glsl Fixed stereoscopic (VR) sky in GLES2 2018-10-21 11:36:01 +11:00
cube_to_dp.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
cubemap_filter.glsl Style: Run clang-format on recent shader changes 2018-09-30 16:31:46 +02:00
effect_blur.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
exposure.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
lens_distorted.glsl Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
particles.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
resolve.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
scene.glsl Removed unnecesary normal multiplication (only culling was really needed), fixes #17776 2018-11-16 10:52:31 -03:00
screen_space_reflection.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
ssao.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
ssao_blur.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
ssao_minify.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
stdlib.glsl Style: Run clang-format on shaders again 2018-10-02 08:34:08 +02:00
subsurf_scattering.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
tonemap.glsl Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00