godot/scene
Juan Linietsky 59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
..
2d Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
3d Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
animation Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
audio Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
gui QOL, script buttons in scene tabs 2015-07-26 10:44:35 -03:00
io forgot to add mirroredrepeat flag to flags file. fixed. 2015-06-25 15:41:12 -07:00
main Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
resources QOL, script buttons in scene tabs 2015-07-26 10:44:35 -03:00
register_scene_types.cpp Merge pull request #1973 from Biliogadafr/ColorRamp 2015-06-07 00:26:35 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
scene_string_names.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00