godot/modules/mono/editor
Ignacio Etcheverry 5a3ccf4f14 Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because
of this, it may not be able to find the Mono.Posix assembly, so it's better
not to depend on it. We needed Mono.Posix to call Syscall.access, so we can
replace this with an internal call that does the same in C++.
2019-12-21 15:55:45 +01:00
..
GodotTools Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly 2019-12-21 15:55:45 +01:00
bindings_generator.cpp Make C# internal calls return structs as ref parameters 2019-11-15 03:22:25 +01:00
bindings_generator.h Make C# internal calls return structs as ref parameters 2019-11-15 03:22:25 +01:00
csharp_project.cpp C#: Fix detection of outdated release Godot API assemblies 2019-10-11 01:46:06 +02:00
csharp_project.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
editor_internal_calls.cpp Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly 2019-12-21 15:55:45 +01:00
editor_internal_calls.h Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
godotsharp_export.cpp Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
godotsharp_export.h Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
script_class_parser.cpp Mono/C#: Fix class parser incorrectly handling nested namespaces 2019-12-13 19:55:32 +01:00
script_class_parser.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00