godot/modules/mono/editor/GodotTools
Ignacio Etcheverry 5a3ccf4f14 Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because
of this, it may not be able to find the Mono.Posix assembly, so it's better
not to depend on it. We needed Mono.Posix to call Syscall.access, so we can
replace this with an internal call that does the same in C++.
2019-12-21 15:55:45 +01:00
..
GodotTools Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly 2019-12-21 15:55:45 +01:00
GodotTools.BuildLogger Mono formatting 2019-12-11 16:32:47 -05:00
GodotTools.Core Mono formatting 2019-12-11 16:32:47 -05:00
GodotTools.IdeConnection Mono formatting 2019-12-11 16:32:47 -05:00
GodotTools.ProjectEditor Mono formatting 2019-12-11 16:32:47 -05:00
.gitignore Re-write mono module editor code in C# 2019-07-05 09:38:23 +02:00
GodotTools.sln C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00