8b7c7f5a75
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
255 lines
9.7 KiB
C++
255 lines
9.7 KiB
C++
/*************************************************************************/
|
|
/* scene_replication_state.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene/multiplayer/scene_replication_state.h"
|
|
|
|
#include "core/multiplayer/multiplayer_api.h"
|
|
#include "scene/multiplayer/multiplayer_spawner.h"
|
|
#include "scene/multiplayer/multiplayer_synchronizer.h"
|
|
#include "scene/scene_string_names.h"
|
|
|
|
SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID &p_id) {
|
|
if (!tracked_nodes.has(p_id)) {
|
|
tracked_nodes[p_id] = TrackedNode(p_id);
|
|
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
|
|
node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack), varray(p_id), Node::CONNECT_ONESHOT);
|
|
}
|
|
return tracked_nodes[p_id];
|
|
}
|
|
|
|
void SceneReplicationState::_untrack(const ObjectID &p_id) {
|
|
if (tracked_nodes.has(p_id)) {
|
|
uint32_t net_id = tracked_nodes[p_id].net_id;
|
|
uint32_t peer = tracked_nodes[p_id].remote_peer;
|
|
tracked_nodes.erase(p_id);
|
|
// If it was spawned by a remote, remove it from the received nodes.
|
|
if (peer && peers_info.has(peer)) {
|
|
peers_info[peer].recv_nodes.erase(net_id);
|
|
}
|
|
// If we spawned or synced it, we need to remove it from any peer it was sent to.
|
|
if (net_id || peer == 0) {
|
|
for (KeyValue<int, PeerInfo> &E : peers_info) {
|
|
E.value.known_nodes.erase(p_id);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const HashMap<uint32_t, ObjectID> SceneReplicationState::peer_get_remotes(int p_peer) const {
|
|
return peers_info.has(p_peer) ? peers_info[p_peer].recv_nodes : HashMap<uint32_t, ObjectID>();
|
|
}
|
|
|
|
bool SceneReplicationState::update_last_node_sync(const ObjectID &p_id, uint16_t p_time) {
|
|
TrackedNode *tnode = tracked_nodes.getptr(p_id);
|
|
ERR_FAIL_COND_V(!tnode, false);
|
|
if (p_time <= tnode->last_sync && tnode->last_sync - p_time < 32767) {
|
|
return false;
|
|
}
|
|
tnode->last_sync = p_time;
|
|
return true;
|
|
}
|
|
|
|
bool SceneReplicationState::update_sync_time(const ObjectID &p_id, uint64_t p_msec) {
|
|
TrackedNode *tnode = tracked_nodes.getptr(p_id);
|
|
ERR_FAIL_COND_V(!tnode, false);
|
|
MultiplayerSynchronizer *sync = get_synchronizer(p_id);
|
|
if (!sync) {
|
|
return false;
|
|
}
|
|
if (tnode->last_sync_msec == p_msec) {
|
|
return true;
|
|
}
|
|
if (p_msec >= tnode->last_sync_msec + sync->get_replication_interval_msec()) {
|
|
tnode->last_sync_msec = p_msec;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
const Set<ObjectID> SceneReplicationState::get_known_nodes(int p_peer) {
|
|
ERR_FAIL_COND_V(!peers_info.has(p_peer), Set<ObjectID>());
|
|
return peers_info[p_peer].known_nodes;
|
|
}
|
|
|
|
uint32_t SceneReplicationState::get_net_id(const ObjectID &p_id) const {
|
|
const TrackedNode *tnode = tracked_nodes.getptr(p_id);
|
|
ERR_FAIL_COND_V(!tnode, 0);
|
|
return tnode->net_id;
|
|
}
|
|
|
|
void SceneReplicationState::set_net_id(const ObjectID &p_id, uint32_t p_net_id) {
|
|
TrackedNode *tnode = tracked_nodes.getptr(p_id);
|
|
ERR_FAIL_COND(!tnode);
|
|
tnode->net_id = p_net_id;
|
|
}
|
|
|
|
uint32_t SceneReplicationState::ensure_net_id(const ObjectID &p_id) {
|
|
TrackedNode *tnode = tracked_nodes.getptr(p_id);
|
|
ERR_FAIL_COND_V(!tnode, 0);
|
|
if (tnode->net_id == 0) {
|
|
tnode->net_id = ++last_net_id;
|
|
}
|
|
return tnode->net_id;
|
|
}
|
|
|
|
void SceneReplicationState::on_peer_change(int p_peer, bool p_connected) {
|
|
if (p_connected) {
|
|
peers_info[p_peer] = PeerInfo();
|
|
known_peers.insert(p_peer);
|
|
} else {
|
|
peers_info.erase(p_peer);
|
|
known_peers.erase(p_peer);
|
|
}
|
|
}
|
|
|
|
void SceneReplicationState::reset() {
|
|
peers_info.clear();
|
|
known_peers.clear();
|
|
// Tracked nodes are cleared on deletion, here we only reset the ids so they can be later re-assigned.
|
|
for (KeyValue<ObjectID, TrackedNode> &E : tracked_nodes) {
|
|
TrackedNode &tobj = E.value;
|
|
tobj.net_id = 0;
|
|
tobj.remote_peer = 0;
|
|
tobj.last_sync = 0;
|
|
}
|
|
}
|
|
|
|
Error SceneReplicationState::config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner) {
|
|
const ObjectID oid = p_node->get_instance_id();
|
|
TrackedNode &tobj = _track(oid);
|
|
ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE);
|
|
tobj.spawner = p_spawner->get_instance_id();
|
|
spawned_nodes.insert(oid);
|
|
// The spawner may be notified after the synchronizer.
|
|
path_only_nodes.erase(oid);
|
|
return OK;
|
|
}
|
|
|
|
Error SceneReplicationState::config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner) {
|
|
const ObjectID oid = p_node->get_instance_id();
|
|
ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER);
|
|
TrackedNode &tobj = _track(oid);
|
|
ERR_FAIL_COND_V(tobj.spawner != p_spawner->get_instance_id(), ERR_INVALID_PARAMETER);
|
|
tobj.spawner = ObjectID();
|
|
spawned_nodes.erase(oid);
|
|
return OK;
|
|
}
|
|
|
|
Error SceneReplicationState::config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync) {
|
|
const ObjectID oid = p_node->get_instance_id();
|
|
TrackedNode &tobj = _track(oid);
|
|
ERR_FAIL_COND_V(tobj.synchronizer != ObjectID(), ERR_ALREADY_IN_USE);
|
|
tobj.synchronizer = p_sync->get_instance_id();
|
|
// If it doesn't have a spawner, we might need to assign ID for this node using it's path.
|
|
if (tobj.spawner.is_null()) {
|
|
path_only_nodes.insert(oid);
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
Error SceneReplicationState::config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync) {
|
|
const ObjectID oid = p_node->get_instance_id();
|
|
ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER);
|
|
TrackedNode &tobj = _track(oid);
|
|
ERR_FAIL_COND_V(tobj.synchronizer != p_sync->get_instance_id(), ERR_INVALID_PARAMETER);
|
|
tobj.synchronizer = ObjectID();
|
|
if (path_only_nodes.has(oid)) {
|
|
p_node->disconnect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack));
|
|
_untrack(oid);
|
|
path_only_nodes.erase(oid);
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
Error SceneReplicationState::peer_add_node(int p_peer, const ObjectID &p_id) {
|
|
if (p_peer) {
|
|
ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
|
|
peers_info[p_peer].known_nodes.insert(p_id);
|
|
} else {
|
|
for (KeyValue<int, PeerInfo> &E : peers_info) {
|
|
E.value.known_nodes.insert(p_id);
|
|
}
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
Error SceneReplicationState::peer_del_node(int p_peer, const ObjectID &p_id) {
|
|
if (p_peer) {
|
|
ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
|
|
peers_info[p_peer].known_nodes.erase(p_id);
|
|
} else {
|
|
for (KeyValue<int, PeerInfo> &E : peers_info) {
|
|
E.value.known_nodes.erase(p_id);
|
|
}
|
|
}
|
|
return OK;
|
|
}
|
|
|
|
Node *SceneReplicationState::peer_get_remote(int p_peer, uint32_t p_net_id) {
|
|
PeerInfo *info = peers_info.getptr(p_peer);
|
|
return info && info->recv_nodes.has(p_net_id) ? Object::cast_to<Node>(ObjectDB::get_instance(info->recv_nodes[p_net_id])) : nullptr;
|
|
}
|
|
|
|
Error SceneReplicationState::peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner) {
|
|
ERR_FAIL_COND_V(!p_node || !p_spawner, ERR_INVALID_PARAMETER);
|
|
ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAVAILABLE);
|
|
PeerInfo &pinfo = peers_info[p_peer];
|
|
ObjectID oid = p_node->get_instance_id();
|
|
TrackedNode &tobj = _track(oid);
|
|
tobj.spawner = p_spawner->get_instance_id();
|
|
tobj.net_id = p_net_id;
|
|
tobj.remote_peer = p_peer;
|
|
tobj.last_sync = pinfo.last_recv_sync;
|
|
// Also track as a remote.
|
|
ERR_FAIL_COND_V(pinfo.recv_nodes.has(p_net_id), ERR_ALREADY_IN_USE);
|
|
pinfo.recv_nodes[p_net_id] = oid;
|
|
return OK;
|
|
}
|
|
|
|
Error SceneReplicationState::peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node) {
|
|
ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAUTHORIZED);
|
|
PeerInfo &info = peers_info[p_peer];
|
|
ERR_FAIL_COND_V(!info.recv_nodes.has(p_net_id), ERR_UNAUTHORIZED);
|
|
*r_node = Object::cast_to<Node>(ObjectDB::get_instance(info.recv_nodes[p_net_id]));
|
|
info.recv_nodes.erase(p_net_id);
|
|
return OK;
|
|
}
|
|
|
|
uint16_t SceneReplicationState::peer_sync_next(int p_peer) {
|
|
ERR_FAIL_COND_V(!peers_info.has(p_peer), 0);
|
|
PeerInfo &info = peers_info[p_peer];
|
|
return ++info.last_sent_sync;
|
|
}
|
|
|
|
void SceneReplicationState::peer_sync_recv(int p_peer, uint16_t p_time) {
|
|
ERR_FAIL_COND(!peers_info.has(p_peer));
|
|
peers_info[p_peer].last_recv_sync = p_time;
|
|
}
|