godot/scene/multiplayer
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
..
multiplayer_spawner.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
multiplayer_spawner.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
multiplayer_synchronizer.cpp Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
multiplayer_synchronizer.h [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
scene_cache_interface.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
scene_cache_interface.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
scene_replication_interface.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
scene_replication_interface.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
scene_replication_state.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
scene_replication_state.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
scene_rpc_interface.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
scene_rpc_interface.h [Net] Move RPC, Node cache out of MultiplayerAPI. 2022-02-05 02:00:23 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00