godot/drivers
John Zulauf 5a77eb5a83 Add fragment stage to texture copy/resolve barriers
Added the fragment stage to the texture copy and resolve final barriers
for source and dest.  As the textures could subsequently be used by the
fragment stage, this was triggering a validation error from the
pre-alpha synchronization validation.
2020-10-16 11:33:02 -06:00
..
alsa Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
alsamidi Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
coreaudio Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
coremidi Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
dummy Fix dummy rasterizer with new interface. 2020-10-13 12:58:05 +02:00
png Handle 16 bit PNG files in sRGB format 2020-07-09 21:01:06 +02:00
pulseaudio Ensure header guards enclose entire header. 2020-09-03 11:29:42 +01:00
spirv-reflect SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
unix Hides special folders in FileDialog for macOS 2020-09-28 14:36:21 +08:00
vulkan Add fragment stage to texture copy/resolve barriers 2020-10-16 11:33:02 -06:00
wasapi Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
windows [Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
winmidi Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
xaudio2 Move mix_rate, ouput_latency to AudioDriverManager 2020-05-18 13:02:06 +02:00
register_driver_types.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Add all headers to VS Project 2020-09-27 18:03:51 +02:00