godot/platform/haiku
Ibrahn Sahir 5e24611241 Png driver reworked to use libpng 1.6 simplified API
Wrapped libpng usage in a pair of functions under PNGDriverCommon,
which convert between Godot Image and png data.
Switched to libpng 1.6 simplified API for ease of maintenance.
Implemented ImageLoaderPNG and ResourceSaverPNG in terms of
PNGDriverCommon functions.
Travis, switched to builtin libpng (thus builtin freetype and zlib also)
so we can build on Xenial.
2019-06-19 11:05:58 +01:00
..
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
audio_driver_media_kit.cpp Use mix rate and output latency constants in audio drivers 2019-04-06 12:37:25 +02:00
audio_driver_media_kit.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
context_gl_haiku.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
context_gl_haiku.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
detect.py Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
godot.rdef Haiku: add resource file 2016-01-16 07:34:00 +02:00
godot_haiku.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
haiku_application.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
haiku_application.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
haiku_direct_window.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
haiku_direct_window.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
haiku_gl_view.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
haiku_gl_view.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
key_mapping_haiku.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
key_mapping_haiku.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_haiku.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
os_haiku.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00