godot/modules/gdscript/language_server
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
..
gdscript_extend_parser.cpp Consolidate JSON, JSONParseResults and JSONParser into JSON 2021-06-19 08:01:40 +01:00
gdscript_extend_parser.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gdscript_language_protocol.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gdscript_language_protocol.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_language_server.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
gdscript_language_server.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
gdscript_text_document.cpp Implement didClose notification in LSP 2021-07-08 11:40:15 -04:00
gdscript_text_document.h Implement didClose notification in LSP 2021-07-08 11:40:15 -04:00
gdscript_workspace.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gdscript_workspace.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
lsp.hpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00