godot/servers/visual
Juan Linietsky 4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
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SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
default_mouse_cursor.xpm
particle_system_sw.cpp
particle_system_sw.h
rasterizer.cpp
rasterizer.h -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
rasterizer_dummy.cpp
rasterizer_dummy.h Merge pull request #2632 from firefly2442/duplicate-inherited-vars 2015-11-18 19:16:35 -03:00
shader_compiler.cpp
shader_compiler.h
shader_graph.cpp
shader_graph.h
shader_language.cpp Bug Fix #2541: Shader language function validation logic 2015-11-27 21:27:06 +08:00
shader_language.h
visual_server_raster.cpp -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
visual_server_raster.h -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h -Ability to debug video memory usage 2015-10-21 09:50:44 -03:00