godot/scene
Rémi Verschelde 5b3d596285
Merge pull request #60774 from TokageItLab/root-seek-mode
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-18 15:24:21 +02:00
..
2d Fix AnimatedSprite doesn't emit animation_finished when changing playback direction 2022-05-16 21:03:22 +08:00
3d Merge pull request #60986 from fire-forge/capitalism 2022-05-16 13:49:14 +02:00
animation Merge pull request #60774 from TokageItLab/root-seek-mode 2022-05-18 15:24:21 +02:00
audio Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
debugger Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gui Merge pull request #61088 from groud/keep_unhandled_events_on_pass 2022-05-17 23:50:55 +02:00
main Merge pull request #61095 from BimDav/get_node_and_resource 2022-05-18 15:19:17 +02:00
multiplayer Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
resources Merge pull request #61144 from smix8/navigation_create_from_mesh_warning_4.x 2022-05-18 15:15:57 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Implement TextMesh resource. 2022-05-13 08:20:22 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00