godot/drivers
clayjohn 154b9c1c91 Use a giant UBO to optimize performance in 2D
This removes the countless small UBO writes we had before
and replaces them with a single large write per render pass.

This results in much faster rendering on low-end devices
but improves speed on all devices.
2022-10-06 11:24:45 -07:00
..
alsa Merge pull request #64607 from RandomShaper/safe_audio_threading 2022-08-25 10:12:25 +02:00
alsamidi Make audio thread control flags safe 2022-08-19 13:28:10 +02:00
coreaudio Merge pull request #64607 from RandomShaper/safe_audio_threading 2022-08-25 10:12:25 +02:00
coremidi Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gl_context Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
gles3 Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
png [Core] Make ImageFormatLoader extensible. 2022-09-20 02:01:57 +02:00
pulseaudio Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
spirv-reflect SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
unix Merge pull request #64815 from RandomShaper/default_cpu_count 2022-10-06 08:55:51 +02:00
vulkan [Windows] Fix LLVM MinGW build. 2022-10-06 09:30:25 +03:00
wasapi Merge pull request #64607 from RandomShaper/safe_audio_threading 2022-08-25 10:12:25 +02:00
windows Unix: Remove now unnecessary I/O defines, cleanup 2022-10-03 12:33:41 +02:00
winmidi Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
xaudio2 Make audio thread control flags safe 2022-08-19 13:28:10 +02:00
SCsub [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +01:00
register_driver_types.cpp [Core] Make ImageFormatLoader extensible. 2022-09-20 02:01:57 +02:00
register_driver_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00