..
effects
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
environment
Merge pull request #72075 from Maran23/extents-to-size
2023-02-01 07:30:09 +01:00
forward_clustered
Merge pull request #63829 from clayjohn/VULKAN-disable-multiview
2023-02-01 07:58:32 +01:00
forward_mobile
Some code simplifications
2023-02-07 14:30:16 +01:00
shaders
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
2023-02-01 07:33:18 +01:00
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Implement cull_mask for decals and lights in mobile and compatibility backends
2023-02-06 12:12:47 -08:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
cluster_builder_rd.cpp
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
cluster_builder_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
effects_rd.cpp
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
effects_rd.h
Move luminance effect into its own class and use new buffers system
2023-01-07 14:40:42 +11:00
framebuffer_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_canvas_render_rd.cpp
Avoid shading CanvasGroup nodes twice
2023-02-03 15:40:42 -08:00
renderer_canvas_render_rd.h
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
renderer_compositor_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_compositor_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_scene_render_rd.cpp
Add layer slice support to render device and render buffers
2023-02-03 09:48:56 +11:00
renderer_scene_render_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
shader_rd.cpp
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
shader_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00