godot/platform
Rémi Verschelde 768e925271 GLEW: Define static + enabled and includes via SCons
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
..
android Merge pull request #4729 from volzhs/android-23 2016-06-07 09:45:24 +02:00
bb10 Move export GUI debug toggle to export settings window 2016-04-28 16:13:26 +02:00
haiku GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00
iphone Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
isim Remove trailing spaces 2016-04-02 20:26:12 +02:00
javascript remove trailing whitespace 2016-05-21 15:29:25 +02:00
osx GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00
server Remove trailing spaces 2016-04-02 20:26:12 +02:00
windows GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00
winrt Remove trailing spaces 2016-04-02 20:26:12 +02:00
x11 GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00