godot/platform/osx
Rémi Verschelde 768e925271 GLEW: Define static + enabled and includes via SCons
This allows us not to have to hack our definitions in the upstream files,
making it easier to upgrade to newer versions in the future.

For the include paths to work, the headers are moved to a GL subfolder to
match their upstream location.
2016-06-08 00:16:27 +02:00
..
export Added application/fat_bits property for EditorExportPlatformOSX::EditorExportPlatformOSX 2016-05-25 15:17:28 -03:00
SCsub utf stuff on osx 2015-12-13 22:21:49 -03:00
audio_driver_osx.cpp audio crash 2016-01-29 07:18:53 -03:00
audio_driver_osx.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_osx.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_osx.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
detect.py GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00
dir_access_osx.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
dir_access_osx.mm Somewhat fixed Directory::get_space_left() return values. 2016-06-06 08:14:22 +02:00
godot_main_osx.mm rate url on iOS and properly launching from .app on OSX 2016-04-29 10:54:25 -03:00
godot_osx.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
godot_osx.mm Remove trailing spaces 2016-04-02 20:26:12 +02:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_osx.h -Some fixes to OSX retina scaling for window functions 2016-05-30 00:28:29 -03:00
os_osx.mm Right click->Quit on the godot icon will now close the application on OSX. 2016-06-04 12:35:00 -03:00
platform_config.h GLEW: Define static + enabled and includes via SCons 2016-06-08 00:16:27 +02:00
sem_osx.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
sem_osx.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00