462 lines
17 KiB
Python
462 lines
17 KiB
Python
#
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# tested on | Windows native | Linux cross-compilation
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# ------------------------+-------------------+---------------------------
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# MSVS C++ 2010 Express | WORKS | n/a
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# Mingw-w64 | WORKS | WORKS
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# Mingw-w32 | WORKS | WORKS
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# MinGW | WORKS | untested
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#
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#####
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# Notes about MSVS C++ :
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#
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# - MSVC2010-Express compiles to 32bits only.
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#
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#####
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# Notes about Mingw-w64 and Mingw-w32 under Windows :
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#
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# - both can be installed using the official installer :
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# http://mingw-w64.sourceforge.net/download.php#mingw-builds
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#
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# - if you want to compile both 32bits and 64bits, don't forget to
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# run the installer twice to install them both.
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#
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# - install them into a path that does not contain spaces
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# ( example : "C:/Mingw-w32", "C:/Mingw-w64" )
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#
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# - if you want to compile faster using the "-j" option, don't forget
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# to install the appropriate version of the Pywin32 python extension
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# available from : http://sourceforge.net/projects/pywin32/files/
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#
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# - before running scons, you must add into the environment path
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# the path to the "/bin" directory of the Mingw version you want
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# to use :
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#
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# set PATH=C:/Mingw-w32/bin;%PATH%
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#
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# - then, scons should be able to detect gcc.
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# - Mingw-w32 only compiles 32bits.
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# - Mingw-w64 only compiles 64bits.
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#
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# - it is possible to add them both at the same time into the PATH env,
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# if you also define the MINGW32_PREFIX and MINGW64_PREFIX environment
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# variables.
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# For instance, you could store that set of commands into a .bat script
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# that you would run just before scons :
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#
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# set PATH=C:\mingw-w32\bin;%PATH%
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# set PATH=C:\mingw-w64\bin;%PATH%
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# set MINGW32_PREFIX=C:\mingw-w32\bin\
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# set MINGW64_PREFIX=C:\mingw-w64\bin\
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#
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#####
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# Notes about Mingw, Mingw-w64 and Mingw-w32 under Linux :
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#
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# - default toolchain prefixes are :
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# "i586-mingw32msvc-" for MinGW
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# "i686-w64-mingw32-" for Mingw-w32
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# "x86_64-w64-mingw32-" for Mingw-w64
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#
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# - if both MinGW and Mingw-w32 are installed on your system
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# Mingw-w32 should take the priority over MinGW.
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#
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# - it is possible to manually override prefixes by defining
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# the MINGW32_PREFIX and MINGW64_PREFIX environment variables.
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#
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#####
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# Notes about Mingw under Windows :
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#
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# - this is the MinGW version from http://mingw.org/
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# - install it into a path that does not contain spaces
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# ( example : "C:/MinGW" )
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# - several DirectX headers might be missing. You can copy them into
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# the C:/MinGW/include" directory from this page :
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# https://code.google.com/p/mingw-lib/source/browse/trunk/working/avcodec_to_widget_5/directx_include/
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# - before running scons, add the path to the "/bin" directory :
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# set PATH=C:/MinGW/bin;%PATH%
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# - scons should be able to detect gcc.
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#
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#####
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# TODO :
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#
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# - finish to cleanup this script to remove all the remains of previous hacks and workarounds
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# - make it work with the Windows7 SDK that is supposed to enable 64bits compilation for MSVC2010-Express
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# - confirm it works well with other Visual Studio versions.
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# - update the wiki about the pywin32 extension required for the "-j" option under Windows.
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# - update the wiki to document MINGW32_PREFIX and MINGW64_PREFIX
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#
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import os
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import sys
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def is_active():
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return True
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def get_name():
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return "Windows"
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def can_build():
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if (os.name=="nt"):
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#building natively on windows!
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if (os.getenv("VSINSTALLDIR")):
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return True
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else:
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print("\nMSVC not detected, attempting Mingw.")
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mingw32 = ""
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mingw64 = ""
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if ( os.getenv("MINGW32_PREFIX") ) :
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mingw32 = os.getenv("MINGW32_PREFIX")
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if ( os.getenv("MINGW64_PREFIX") ) :
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mingw64 = os.getenv("MINGW64_PREFIX")
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test = "gcc --version > NUL 2>&1"
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if os.system(test)!= 0 and os.system(mingw32+test)!=0 and os.system(mingw64+test)!=0 :
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print("- could not detect gcc.")
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print("Please, make sure a path to a Mingw /bin directory is accessible into the environment PATH.\n")
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return False
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else:
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print("- gcc detected.")
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return True
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if (os.name=="posix"):
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mingw = "i586-mingw32msvc-"
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mingw64 = "x86_64-w64-mingw32-"
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mingw32 = "i686-w64-mingw32-"
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if (os.getenv("MINGW32_PREFIX")):
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mingw32=os.getenv("MINGW32_PREFIX")
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mingw = mingw32
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if (os.getenv("MINGW64_PREFIX")):
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mingw64=os.getenv("MINGW64_PREFIX")
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test = "gcc --version &>/dev/null"
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if (os.system(mingw+test) == 0 or os.system(mingw64+test) == 0 or os.system(mingw32+test) == 0):
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return True
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return False
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def get_opts():
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mingw=""
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mingw32=""
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mingw64=""
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if ( os.name == "posix" ):
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mingw = "i586-mingw32msvc-"
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mingw32 = "i686-w64-mingw32-"
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mingw64 = "x86_64-w64-mingw32-"
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if os.system(mingw32+"gcc --version &>/dev/null") != 0 :
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mingw32 = mingw
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if (os.getenv("MINGW32_PREFIX")):
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mingw32=os.getenv("MINGW32_PREFIX")
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mingw = mingw32
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if (os.getenv("MINGW64_PREFIX")):
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mingw64=os.getenv("MINGW64_PREFIX")
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return [
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('mingw_prefix','Mingw Prefix',mingw32),
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('mingw_prefix_64','Mingw Prefix 64 bits',mingw64),
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]
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def get_flags():
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return [
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('freetype','builtin'), #use builtin freetype
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('glew','yes'),
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('openssl','builtin'), #use builtin openssl
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]
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def build_res_file( target, source, env ):
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cmdbase = ""
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if (env["bits"] == "32"):
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cmdbase = env['mingw_prefix']
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else:
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cmdbase = env['mingw_prefix_64']
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CPPPATH = env['CPPPATH']
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cmdbase = cmdbase + 'windres --include-dir . '
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import subprocess
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for x in range(len(source)):
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cmd = cmdbase + '-i ' + str(source[x]) + ' -o ' + str(target[x])
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try:
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out = subprocess.Popen(cmd,shell = True,stderr = subprocess.PIPE).communicate()
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if len(out[1]):
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return 1
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except:
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return 1
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return 0
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def configure(env):
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env.Append(CPPPATH=['#platform/windows'])
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env['is_mingw']=False
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if (os.name=="nt" and os.getenv("VSINSTALLDIR")!=None):
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#build using visual studio
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env['ENV']['TMP'] = os.environ['TMP']
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env.Append(CPPPATH=['#platform/windows/include'])
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env.Append(LIBPATH=['#platform/windows/lib'])
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if (env["freetype"]!="no"):
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env.Append(CCFLAGS=['/DFREETYPE_ENABLED'])
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env.Append(CPPPATH=['#drivers/freetype'])
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env.Append(CPPPATH=['#drivers/freetype/freetype/include'])
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if (env["target"]=="release"):
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env.Append(CCFLAGS=['/O2'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
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env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['/O2','/DDEBUG_ENABLED'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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elif (env["target"]=="debug_release"):
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env.Append(CCFLAGS=['/Z7','/Od'])
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env.Append(LINKFLAGS=['/DEBUG'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS'])
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env.Append(LINKFLAGS=['/ENTRY:mainCRTStartup'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['/Z7','/DDEBUG_ENABLED','/DDEBUG_MEMORY_ENABLED','/DD3D_DEBUG_INFO','/Od'])
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env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
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env.Append(LINKFLAGS=['/DEBUG'])
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env.Append(CCFLAGS=['/MT','/Gd','/GR','/nologo'])
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env.Append(CXXFLAGS=['/TP'])
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env.Append(CPPFLAGS=['/DMSVC', '/GR', ])
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env.Append(CCFLAGS=['/I'+os.getenv("WindowsSdkDir")+"/Include"])
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env.Append(CCFLAGS=['/DWINDOWS_ENABLED'])
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env.Append(CCFLAGS=['/DRTAUDIO_ENABLED'])
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env.Append(CCFLAGS=['/DWIN32'])
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env.Append(CCFLAGS=['/DTYPED_METHOD_BIND'])
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env.Append(CCFLAGS=['/DGLES2_ENABLED'])
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LIBS=['winmm','opengl32','dsound','kernel32','ole32','oleaut32','user32','gdi32', 'IPHLPAPI','Shlwapi', 'wsock32', 'shell32','advapi32','dinput8','dxguid']
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env.Append(LINKFLAGS=[p+env["LIBSUFFIX"] for p in LIBS])
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env.Append(LIBPATH=[os.getenv("WindowsSdkDir")+"/Lib"])
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if (os.getenv("DXSDK_DIR")):
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DIRECTX_PATH=os.getenv("DXSDK_DIR")
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else:
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DIRECTX_PATH="C:/Program Files/Microsoft DirectX SDK (March 2009)"
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if (os.getenv("VCINSTALLDIR")):
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VC_PATH=os.getenv("VCINSTALLDIR")
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else:
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VC_PATH=""
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env.Append(CCFLAGS=["/I" + p for p in os.getenv("INCLUDE").split(";")])
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env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")])
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env.Append(CCFLAGS=["/I"+DIRECTX_PATH+"/Include"])
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env.Append(LIBPATH=[DIRECTX_PATH+"/Lib/x86"])
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env['ENV'] = os.environ;
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# This detection function needs the tools env (that is env['ENV'], not SCons's env), and that is why it's this far bellow in the code
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compiler_version_str = detect_visual_c_compiler_version(env['ENV'])
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# Note: this detection/override code from here onward should be here instead of in SConstruct because it's platform and compiler specific (MSVC/Windows)
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if(env["bits"] != "default"):
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print "Error: bits argument is disabled for MSVC"
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print ("Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console (or Visual Studio settings)"
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+" that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits argument (example: scons p=windows) and SCons will attempt to detect what MSVC compiler"
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+" will be executed and inform you.")
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sys.exit()
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# Forcing bits argument because MSVC does not have a flag to set this through SCons... it's different compilers (cl.exe's) called from the propper command prompt
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# that decide the architecture that is build for. Scons can only detect the os.getenviron (because vsvarsall.bat sets a lot of stuff for cl.exe to work with)
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env["bits"]="32"
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env["x86_opt_vc"]=True
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print "Detected MSVC compiler: "+compiler_version_str
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# If building for 64bit architecture, disable assembly optimisations for 32 bit builds (theora as of writting)... vc compiler for 64bit can not compile _asm
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if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
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env["bits"]="64"
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env["x86_opt_vc"]=False
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print "Compiled program architecture will be a 64 bit executable (forcing bits=64)."
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elif (compiler_version_str=="x86" or compiler_version_str == "amd64_x86"):
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print "Compiled program architecture will be a 32 bit executable. (forcing bits=32)."
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else:
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print "Failed to detect MSVC compiler architecture version... Defaulting to 32bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup."
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if env["bits"]=="64":
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env.Append(CCFLAGS=['/D_WIN64'])
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else:
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# Workaround for MinGW. See:
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# http://www.scons.org/wiki/LongCmdLinesOnWin32
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env.use_windows_spawn_fix()
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#build using mingw
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if (os.name=="nt"):
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env['ENV']['TMP'] = os.environ['TMP'] #way to go scons, you can be so stupid sometimes
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else:
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env["PROGSUFFIX"]=env["PROGSUFFIX"]+".exe" # for linux cross-compilation
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mingw_prefix=""
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if (env["bits"]=="default"):
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env["bits"]="32"
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if (env["bits"]=="32"):
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env.Append(LINKFLAGS=['-static'])
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env.Append(LINKFLAGS=['-static-libgcc'])
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env.Append(LINKFLAGS=['-static-libstdc++'])
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mingw_prefix=env["mingw_prefix"];
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else:
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env.Append(LINKFLAGS=['-static'])
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mingw_prefix=env["mingw_prefix_64"];
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nulstr=""
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if (os.name=="posix"):
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nulstr=">/dev/null"
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else:
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nulstr=">nul"
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# if os.system(mingw_prefix+"gcc --version"+nulstr)!=0:
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# #not really super consistent but..
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# print("Can't find Windows compiler: "+mingw_prefix)
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# sys.exit(255)
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if (env["target"]=="release"):
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env.Append(CCFLAGS=['-msse2'])
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if (env["bits"]=="64"):
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env.Append(CCFLAGS=['-O3'])
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else:
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env.Append(CCFLAGS=['-O2'])
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env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
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elif (env["target"]=="debug"):
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env.Append(CCFLAGS=['-g', '-Wall','-DDEBUG_ENABLED','-DDEBUG_MEMORY_ENABLED'])
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if (env["freetype"]!="no"):
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env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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env.Append(CPPPATH=['#drivers/freetype'])
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env.Append(CPPPATH=['#drivers/freetype/freetype/include'])
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env["CC"]=mingw_prefix+"gcc"
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env['AS']=mingw_prefix+"as"
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env['CXX'] = mingw_prefix+"g++"
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env['AR'] = mingw_prefix+"ar"
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env['RANLIB'] = mingw_prefix+"ranlib"
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env['LD'] = mingw_prefix+"g++"
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env["x86_opt_gcc"]=True
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#env['CC'] = "winegcc"
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#env['CXX'] = "wineg++"
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env.Append(CCFLAGS=['-DWINDOWS_ENABLED','-mwindows'])
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env.Append(CPPFLAGS=['-DRTAUDIO_ENABLED'])
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env.Append(CCFLAGS=['-DGLES2_ENABLED'])
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env.Append(LIBS=['mingw32','opengl32', 'dsound', 'ole32', 'd3d9','winmm','gdi32','iphlpapi','shlwapi','wsock32','kernel32', 'oleaut32', 'dinput8', 'dxguid'])
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# if (env["bits"]=="32"):
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# env.Append(LIBS=['gcc_s'])
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# #--with-arch=i686
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# env.Append(CPPFLAGS=['-march=i686'])
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# env.Append(LINKFLAGS=['-march=i686'])
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#'d3dx9d'
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env.Append(CPPFLAGS=['-DMINGW_ENABLED'])
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#env.Append(LINKFLAGS=['-g'])
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# resrc
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env['is_mingw']=True
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env.Append( BUILDERS = { 'RES' : env.Builder(action = build_res_file, suffix = '.o',src_suffix = '.rc') } )
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import methods
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env.Append( BUILDERS = { 'GLSL120' : env.Builder(action = methods.build_legacygl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'GLSL' : env.Builder(action = methods.build_glsl_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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env.Append( BUILDERS = { 'HLSL9' : env.Builder(action = methods.build_hlsl_dx9_headers, suffix = 'hlsl.h',src_suffix = '.hlsl') } )
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env.Append( BUILDERS = { 'GLSL120GLES' : env.Builder(action = methods.build_gles2_headers, suffix = 'glsl.h',src_suffix = '.glsl') } )
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def detect_visual_c_compiler_version(tools_env):
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# tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks...
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# (see the SCons documentation for more information on what it does)...
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# in order for this function to be well encapsulated i choose to force it to recieve SCons's TOOLS env (env['ENV']
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# and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect
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# the propper vc version that will be called
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# These is no flag to give to visual c compilers to set the architecture, ie scons bits argument (32,64,ARM etc)
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# There are many different cl.exe files that are run, and each one compiles & links to a different architecture
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# As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program()
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# is to check the PATH varaible and figure out which one will be called first. Code bellow does that and returns:
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# the following string values:
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# "" Compiler not detected
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# "amd64" Native 64 bit compiler
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# "amd64_x86" 64 bit Cross Compiler for 32 bit
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# "x86" Native 32 bit compiler
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# "x86_amd64" 32 bit Cross Compiler for 64 bit
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# There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm
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# and similar architectures/compilers
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# Set chosen compiler to "not detected"
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vc_chosen_compiler_index = -1
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vc_chosen_compiler_str = ""
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# find() works with -1 so big ifs bellow are needed... the simplest solution, in fact
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# First test if amd64 and amd64_x86 compilers are present in the path
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vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64;")
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if(vc_amd64_compiler_detection_index > -1):
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vc_chosen_compiler_index = vc_amd64_compiler_detection_index
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vc_chosen_compiler_str = "amd64"
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vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN\\amd64_x86;")
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if(vc_amd64_x86_compiler_detection_index > -1
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and (vc_chosen_compiler_index == -1
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or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index)):
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vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index
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vc_chosen_compiler_str = "amd64_x86"
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# Now check the 32 bit compilers
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vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"]+"BIN;")
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if(vc_x86_compiler_detection_index > -1
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and (vc_chosen_compiler_index == -1
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or vc_chosen_compiler_index > vc_x86_compiler_detection_index)):
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vc_chosen_compiler_index = vc_x86_compiler_detection_index
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vc_chosen_compiler_str = "x86"
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vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env['VCINSTALLDIR']+"BIN\\x86_amd64;")
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if(vc_x86_amd64_compiler_detection_index > -1
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and (vc_chosen_compiler_index == -1
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or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index)):
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vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index
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vc_chosen_compiler_str = "x86_amd64"
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# debug help
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#print vc_amd64_compiler_detection_index
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#print vc_amd64_x86_compiler_detection_index
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#print vc_x86_compiler_detection_index
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#print vc_x86_amd64_compiler_detection_index
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#print "chosen "+str(vc_chosen_compiler_index)+ " | "+str(vc_chosen_compiler_str)
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return vc_chosen_compiler_str
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