godot/platform/macos/export
bruvzg ecec415988
Use system fonts as fallback and improve system font handling.
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
2022-12-04 18:44:20 +02:00
..
codesign.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
codesign.h Style: Cleanup header guards for consistency 2022-09-26 13:51:17 +02:00
export_plugin.cpp [macOS] Fix export button incorrectly disabled when using login/app password for notarization. 2022-11-30 10:38:53 +02:00
export_plugin.h Windows icon export improvements. 2022-11-18 19:42:07 +02:00
export.cpp Disable menus and functionality that are not relevant on the Android Editor port 2022-09-13 20:48:33 -07:00
export.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
lipo.cpp Fix macOS export plugin build without regex module. 2022-10-13 08:54:50 +03:00
lipo.h Fix macOS export plugin build without regex module. 2022-10-13 08:54:50 +03:00
macho.cpp Fix macOS export plugin build without regex module. 2022-10-13 08:54:50 +03:00
macho.h Fix macOS export plugin build without regex module. 2022-10-13 08:54:50 +03:00
plist.cpp Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
plist.h Fix macOS export plugin build without regex module. 2022-10-13 08:54:50 +03:00