godot/tools/editor
Rémi Verschelde ceac8a780e Merge pull request #7740 from magyar123/master
Add editor option for closing the output when stopping the game.
2017-02-12 23:16:14 +01:00
..
collada Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
doc Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
fileserver Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
icons Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
import Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
io_plugins Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
plugins Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
translations Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
SCsub Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
animation_editor.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
animation_editor.h Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
array_property_edit.cpp Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint 2017-01-11 14:46:38 +01:00
array_property_edit.h Merge pull request #6930 from bojidar-bg/gdscript-export-array-hint 2017-01-11 14:46:38 +01:00
asset_library_editor_plugin.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
asset_library_editor_plugin.h some class renames 2017-01-12 18:28:12 -03:00
call_dialog.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
call_dialog.h Removed ratio anchoring (will have to fix multiple 3D views later..) 2017-01-08 19:12:24 -03:00
code_editor.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
code_editor.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
connections_dialog.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
connections_dialog.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
create_dialog.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
create_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
dependency_editor.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
dependency_editor.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
doc_code_font.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
doc_font.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
doc_title_font.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
editor_asset_installer.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_asset_installer.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_audio_buses.cpp Audio bus editing is COMPLETE! 2017-01-25 14:31:52 -03:00
editor_audio_buses.h Audio bus editing is COMPLETE! 2017-01-25 14:31:52 -03:00
editor_autoload_settings.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_autoload_settings.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_data.cpp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_data.h Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_dir_dialog.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_dir_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_file_dialog.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
editor_file_dialog.h Finish renaming *Frame GUI classes to *Rect 2017-01-14 10:52:54 +01:00
editor_file_system.cpp Several bugfixes, improving the import workflow 2017-02-06 00:38:39 -03:00
editor_file_system.h Several bugfixes, improving the import workflow 2017-02-06 00:38:39 -03:00
editor_fonts.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_fonts.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
editor_help.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_help.h Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
editor_icons.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
editor_import_export.cpp Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x 2017-02-04 20:53:55 -03:00
editor_import_export.h Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_initialize_ssl.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_initialize_ssl.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
editor_log.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_log.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
editor_name_dialog.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_name_dialog.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
editor_node.cpp Merge pull request #7740 from magyar123/master 2017-02-12 23:16:14 +01:00
editor_node.h completed scene importing (I hope?) 2017-02-04 20:31:15 -03:00
editor_path.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_path.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
editor_plugin.cpp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_plugin.h Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_plugin_settings.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_plugin_settings.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_profiler.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
editor_profiler.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_reimport_dialog.cpp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_reimport_dialog.h Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_resource_preview.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_resource_preview.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_run.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_run.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
editor_run_native.cpp Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
editor_run_native.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_run_script.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_run_script.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_scale.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_scale.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_settings.cpp Add editor option for automatically closing the output when stopping the game. 2017-02-06 18:17:20 +01:00
editor_settings.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_sub_scene.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_sub_scene.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_themes.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
editor_themes.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
file_type_cache.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
file_type_cache.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
filesystem_dock.cpp Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
filesystem_dock.h Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
groups_editor.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
groups_editor.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
import_dock.cpp Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
import_dock.h Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
inspector_dock.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
inspector_dock.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
multi_node_edit.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
multi_node_edit.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
node_dock.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
node_dock.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
output_strings.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
output_strings.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
pane_drag.cpp renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
pane_drag.h renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
progress_dialog.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
progress_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
project_export.cpp Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x 2017-02-04 20:53:55 -03:00
project_export.h Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
project_manager.cpp Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x 2017-02-04 20:53:55 -03:00
project_manager.h Type renames: 2017-01-11 00:52:51 -03:00
project_settings.cpp Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x 2017-02-04 20:53:55 -03:00
project_settings.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
property_editor.cpp Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
property_editor.h Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
property_selector.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
property_selector.h Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
pvrtc_compress.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
pvrtc_compress.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
quick_open.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
quick_open.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
register_exporters.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
reparent_dialog.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
reparent_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
resources_dock.cpp Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
resources_dock.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
run_settings_dialog.cpp Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
run_settings_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
scene_tree_dock.cpp Fix crash when saving root node by "Save Branch as Scene" with unsaved scene 2017-02-02 08:24:52 +01:00
scene_tree_dock.h Add 'Copy Node Path' action to right mouse menu 2017-01-15 18:56:37 +08:00
scene_tree_editor.cpp 2D Editor: Don't show lock icons for hidden nodes. 2017-01-19 17:11:00 +01:00
scene_tree_editor.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
script_create_dialog.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
script_create_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
script_editor_debugger.cpp Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. 2017-01-16 13:36:33 -06:00
script_editor_debugger.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
settings_config_dialog.cpp Style: Cleanups, added headers, renamed files 2017-01-16 08:04:23 +01:00
settings_config_dialog.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
spatial_editor_gizmos.cpp Several bugfixes, improving the import workflow 2017-02-06 00:38:39 -03:00
spatial_editor_gizmos.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00