godot/platform/iphone
Rémi Verschelde 24ee8c3566 Add script to fix style issues and copyright headers
This is only meant to check the validity of the whole codebase every
now and then, or to apply clang-format config changes when relevant.
2019-06-17 13:35:47 +02:00
..
export Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
SCsub Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
app_delegate.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
app_delegate.mm Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use. 2019-03-14 16:31:54 -07:00
camera_ios.h Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
camera_ios.mm Add script to fix style issues and copyright headers 2019-06-17 13:35:47 +02:00
detect.py Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
game_center.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
game_center.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gl_view.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gl_view.mm Add EAGLContext for the fallback case 2019-03-16 01:39:36 -07:00
godot_iphone.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
icloud.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
icloud.mm Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
in_app_store.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
in_app_store.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
ios.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
ios.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
main.m Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
os_iphone.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
os_iphone.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
platform_refcount.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_iphone.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_iphone.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
semaphore_iphone.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
semaphore_iphone.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
view_controller.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
view_controller.mm Update copyright statements to 2019 2019-01-01 12:58:10 +01:00