godot/scene/animation
Silc Lizard (Tokage) Renew 7c4bc0a378 Fix processed_hashes type to Animation::TypeHash from int 2024-07-25 16:21:59 +09:00
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SCsub Refactor and move easing equations 2021-09-24 13:47:13 +02:00
animation_blend_space_1d.cpp Add blend point check to AnimationNodeBlendSpace2D::_process() 2024-06-01 19:06:32 +09:00
animation_blend_space_1d.h Rework AnimationNode process for retrieving the semantic time info 2024-03-20 22:52:26 +09:00
animation_blend_space_2d.cpp Merge pull request #92636 from TokageItLab/blend-point-check 2024-06-17 16:01:52 +02:00
animation_blend_space_2d.h Rework AnimationNode process for retrieving the semantic time info 2024-03-20 22:52:26 +09:00
animation_blend_tree.cpp Add approx comparing methods to Animation, use them on time comparison 2024-07-24 01:18:06 +09:00
animation_blend_tree.h Rework AnimationNode process for retrieving the semantic time info 2024-03-20 22:52:26 +09:00
animation_mixer.compat.inc Fix wrongly named compat binding 2024-02-08 20:05:05 +01:00
animation_mixer.cpp Fix processed_hashes type to Animation::TypeHash from int 2024-07-25 16:21:59 +09:00
animation_mixer.h Add samples playback support 2024-06-18 11:06:31 -04:00
animation_node_state_machine.cpp Add approx comparing methods to Animation, use them on time comparison 2024-07-24 01:18:06 +09:00
animation_node_state_machine.h Fix StateMachine process when transition to end & optimize StringName 2024-07-13 17:32:31 +09:00
animation_player.compat.inc Fix some DEFVALs to use the right type 2024-02-23 01:50:18 +01:00
animation_player.cpp Add approx comparing methods to Animation, use them on time comparison 2024-07-24 01:18:06 +09:00
animation_player.h Handle internal seek on AnimationPlayer to process discrete correctly 2024-07-16 14:49:25 +09:00
animation_tree.compat.inc Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
animation_tree.cpp Fix wrong usage of parameters_base_path StringName 2024-05-30 12:03:43 +02:00
animation_tree.h Add approx comparing methods to Animation, use them on time comparison 2024-07-24 01:18:06 +09:00
easing_equations.h Add TRANS_SPRING to Tween 2023-05-17 17:54:37 -04:00
root_motion_view.cpp Fix some build errors with `disable_3d=Yes` 2024-01-07 00:44:33 +01:00
root_motion_view.h Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
tween.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
tween.h [Animation] Improvements to `Tween` memory management 2024-02-26 18:58:03 +01:00