godot/core/input
Markus Sauermann 8748f4dcaa Fix mouse/drag/touch InputEvents having no device id
Some internally created emulated/instantiated events didn't have a
device id. This PR sets for these cases a device id.

Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic
`DEVICE_ID_EMULATION`.
2023-02-06 22:49:42 +01:00
..
default_controller_mappings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2022-12-12 13:43:15 +01:00
godotcontrollerdb.txt [Web] Add PS3 gamepad mapping for FF+Linux. 2022-10-03 13:06:50 +02:00
input_builders.py Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks 2023-01-16 17:01:35 +01:00
input_enums.h Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
input_event.cpp Fix mouse/drag/touch InputEvents having no device id 2023-02-06 22:49:42 +01:00
input_event.h Fix mouse/drag/touch InputEvents having no device id 2023-02-06 22:49:42 +01:00
input_map.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
input_map.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
input.cpp Fix mouse/drag/touch InputEvents having no device id 2023-02-06 22:49:42 +01:00
input.h Merge pull request #64423 from RandomShaper/safe_input_synth 2023-01-31 15:56:43 +01:00
SCsub SCons: List .gen.cpp sources explicitly to avoid globbing errors 2021-10-15 22:14:11 +02:00
shortcut.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shortcut.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00