..
SCsub
Disable Node3D when compiling without 3D and fix disable_3d option
2021-08-13 08:59:48 -05:00
area_3d.cpp
Separate space override modes for gravity/damping in Area
2021-11-09 10:29:24 -07:00
area_3d.h
Separate space override modes for gravity/damping in Area
2021-11-09 10:29:24 -07:00
audio_listener_3d.cpp
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
audio_listener_3d.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
audio_stream_player_3d.cpp
Merge pull request #55544 from V-Sekai/audio_camera_null_mitigation
2021-12-06 14:19:40 +01:00
audio_stream_player_3d.h
Remove unused `out_of_range_mode` property from AudioStreamPlayer3D
2021-09-17 20:18:38 +02:00
bone_attachment_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
bone_attachment_3d.h
Remove REST transform influence in skeleton bones
2021-10-13 14:51:29 -03:00
camera_3d.cpp
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
2021-11-03 23:06:17 +01:00
camera_3d.h
Fix missing argument names in bindings
2021-10-09 00:20:10 +02:00
collision_object_3d.cpp
Rename `remove()` to `remove_at()` when removing by index
2021-11-23 18:58:57 -07:00
collision_object_3d.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
collision_polygon_3d.cpp
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
collision_polygon_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp
Clarify RigidDynamicBody modes
2021-09-16 16:03:48 -07:00
collision_shape_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
cpu_particles_3d.cpp
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color
2021-12-10 10:06:46 +01:00
cpu_particles_3d.h
Random initial color parameter for ParticleMaterial
2021-12-03 13:58:17 +01:00
decal.cpp
Remove outdated comments related to the 20-layer editor limitation
2021-11-18 23:02:40 +01:00
decal.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
fog_volume.cpp
Validate fog volume properties
2021-11-01 21:38:04 -07:00
fog_volume.h
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
gpu_particles_3d.cpp
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
2021-10-30 02:05:49 +02:00
gpu_particles_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.cpp
Rename GPUParticles attractor and collision nodes to have a 3D suffix
2021-12-08 00:21:05 +01:00
gpu_particles_collision_3d.h
Rename GPUParticles attractor and collision nodes to have a 3D suffix
2021-12-08 00:21:05 +01:00
importer_mesh_instance_3d.cpp
GLTF for game templates.
2021-10-03 12:37:52 -07:00
importer_mesh_instance_3d.h
GLTF for game templates.
2021-10-03 12:37:52 -07:00
joint_3d.cpp
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
joint_3d.h
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
light_3d.cpp
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
2021-11-03 23:06:17 +01:00
light_3d.h
Only show relevant properties in the DirectionalLight3D inspector
2021-10-25 18:31:41 +02:00
lightmap_gi.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
lightmap_gi.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
lightmap_probe.cpp
…
lightmap_probe.h
…
lightmapper.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
lightmapper.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
mesh_instance_3d.cpp
Remove node_hrcr hack
2021-10-28 01:43:34 +02:00
mesh_instance_3d.h
Implement Animation Blend Shape Tracks
2021-10-16 08:36:05 -03:00
multimesh_instance_3d.cpp
…
multimesh_instance_3d.h
…
navigation_agent_3d.cpp
Improved readability for failing error conditions
2021-10-08 17:29:25 -04:00
navigation_agent_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_obstacle_3d.cpp
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
2021-11-03 23:06:17 +01:00
navigation_obstacle_3d.h
Improve NavigationObstacle3D usability
2021-10-25 19:57:33 +02:00
navigation_region_3d.cpp
Improved readability for failing error conditions
2021-10-08 17:29:25 -04:00
navigation_region_3d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
node_3d.cpp
Rename `remove()` to `remove_at()` when removing by index
2021-11-23 18:58:57 -07:00
node_3d.h
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
occluder_instance_3d.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
occluder_instance_3d.h
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
path_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
path_3d.h
Use real_t in 3D nodes
2021-08-03 11:16:51 -05:00
physics_body_3d.cpp
Improve RigidDynamicBody force and torque API
2021-12-10 15:55:40 -07:00
physics_body_3d.h
Improve RigidDynamicBody force and torque API
2021-12-10 15:55:40 -07:00
position_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
position_3d.h
…
ray_cast_3d.cpp
Add raycast options to hit when starting inside / hit back faces
2021-11-10 17:43:35 -07:00
ray_cast_3d.h
Add raycast options to hit when starting inside / hit back faces
2021-11-10 17:43:35 -07:00
reflection_probe.cpp
Rename built-in `SGN()` macro to `SIGN()`
2021-11-16 20:40:49 +01:00
reflection_probe.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
remote_transform_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
remote_transform_3d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
skeleton_3d.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
skeleton_3d.h
get rid set_bone_pose and fix some function in SkeletonEditor
2021-10-15 02:41:17 +09:00
skeleton_ik_3d.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
skeleton_ik_3d.h
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
soft_dynamic_body_3d.cpp
Don't return reference on copy assignment operators
2021-11-30 16:26:29 +01:00
soft_dynamic_body_3d.h
Don't return reference on copy assignment operators
2021-11-30 16:26:29 +01:00
spring_arm_3d.cpp
Use parameter classes instead of arguments for all physics queries
2021-11-04 11:44:39 -07:00
spring_arm_3d.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
sprite_3d.cpp
Replace String comparisons with "", String() to is_empty()
2021-12-09 04:48:38 -06:00
sprite_3d.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
vehicle_body_3d.cpp
VehicleWheel can now return the surface it's colliding with.
2021-12-10 13:22:02 +01:00
vehicle_body_3d.h
VehicleWheel can now return the surface it's colliding with.
2021-12-10 13:22:02 +01:00
velocity_tracker_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
velocity_tracker_3d.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_3d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
visual_instance_3d.h
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
voxel_gi.cpp
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
2021-11-03 23:06:17 +01:00
voxel_gi.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
voxelizer.cpp
Merge pull request #53525 from Calinou/comments-replace-visual-server
2021-10-07 17:06:27 +02:00
voxelizer.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
world_environment.cpp
Fix WorldEnvironment node warning about unset resources
2021-12-03 20:04:50 +01:00
world_environment.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
xr_nodes.cpp
Refactored Node3D rotation modes
2021-10-25 14:34:00 -03:00
xr_nodes.h
Rework XR positional trackers
2021-10-17 12:12:20 +11:00