godot/scene
PouleyKetchoupp 940f3fde5c Improve RigidDynamicBody force and torque API
Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.

Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step

Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
..
2d Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
3d Improve RigidDynamicBody force and torque API 2021-12-10 15:55:40 -07:00
animation Merge pull request #55572 from aaronfranke/ci-double 2021-12-10 10:02:38 +01:00
audio Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
debugger Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
gui Fix wrong internal children usage in BoxContainer 2021-12-10 18:01:44 +01:00
main Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
resources Merge pull request #55702 from nekomatata/physics-solver-settings 2021-12-10 22:10:41 +01:00
SCsub
property_utils.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
property_utils.h Unify determination of default property values 2021-11-07 15:27:47 +01:00
register_scene_types.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
register_scene_types.h Make default/project theme wait for modules before initializing 2021-11-30 19:09:29 +03:00
scene_string_names.cpp Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
scene_string_names.h Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00