godot/scene/main
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
canvas_item.cpp align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
canvas_item.h align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
canvas_layer.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
canvas_layer.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
http_request.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
http_request.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
instance_placeholder.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
instance_placeholder.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
node.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
node.h Merge pull request #52387 from Calinou/node-rename-path-changed-notification 2021-11-25 17:47:44 +01:00
resource_preloader.cpp Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` 2021-11-03 23:06:17 +01:00
resource_preloader.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_tree.cpp Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
scene_tree.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
shader_globals_override.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
shader_globals_override.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
timer.cpp Add a warning for Timer nodes with very low wait times 2021-10-09 08:57:48 +02:00
timer.h Add a warning for Timer nodes with very low wait times 2021-10-09 08:57:48 +02:00
viewport.cpp Fix bad popups offset in editor with single window off 2021-12-06 14:29:48 +01:00
viewport.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
window.cpp Added `reset_size` method to `Control` and `Window` classes 2021-11-22 16:55:21 +03:00
window.h Added `reset_size` method to `Control` and `Window` classes 2021-11-22 16:55:21 +03:00