godot/scene
Juan Linietsky 5d86a25f4d -some fixes to where screen is read from rasterizer
-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
2015-10-19 18:47:49 -03:00
..
2d -A little More control about pixel snapping in 2D 2015-10-13 15:53:34 -03:00
3d -some fixes to where screen is read from rasterizer 2015-10-19 18:47:49 -03:00
animation HTML5 exporter Improvements 2015-09-10 00:10:54 -03:00
audio -some fixes to where screen is read from rasterizer 2015-10-19 18:47:49 -03:00
gui Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-13 01:19:32 -03:00
io Fixed theora playback. Removed theoraplayer. 2015-09-26 14:50:42 -03:00
main Update documentation for TileSet and Timer 2015-09-25 20:45:00 +02:00
resources Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-13 01:19:32 -03:00
register_scene_types.cpp Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
scene_string_names.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00