godot/demos/2d/platformer/coin.gd

29 lines
461 B
GDScript

extends Area2D
# member variables here, example:
# var a=2
# var b="textvar"
var taken=false
func _on_body_enter( body ):
if (not taken and body extends preload("res://player.gd")):
get_node("anim").play("taken")
taken=true
func _ready():
# Initalization here
pass
func _on_coin_area_enter( area ):
pass # replace with function body
func _on_coin_area_enter_shape( area_id, area, area_shape, area_shape ):
pass # replace with function body