.. |
bullet.gd
|
-improved physics ccd
|
2014-02-19 11:57:14 -03:00 |
bullet.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
bullet.xml
|
-improved physics ccd
|
2014-02-19 11:57:14 -03:00 |
coin.gd
|
Large improvements on scene packing and management
|
2015-10-10 09:09:09 -03:00 |
coin.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
coin.xml
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
enemy.gd
|
-More strict argument type-checking, will make many bugs visible, fixes #1809
|
2015-05-04 18:30:57 -03:00 |
enemy.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
enemy.xml
|
Ability to visually debug geometry visually:
|
2015-09-20 13:03:46 -03:00 |
engine.cfg
|
HTML5 exporter Improvements
|
2015-09-10 00:10:54 -03:00 |
icon.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
moving_platform.gd
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
moving_platform.png
|
Replace body_mode property with use_kinematic flag.
|
2015-02-14 06:43:50 +10:00 |
moving_platform.xml
|
Replace body_mode property with use_kinematic flag.
|
2015-02-14 06:43:50 +10:00 |
music.ogg
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
one_way_platform.png
|
-Made one way collision work with 2D physics (rigidbody)
|
2015-05-03 18:18:21 -03:00 |
one_way_platform.xml
|
-Made one way collision work with 2D physics (rigidbody)
|
2015-05-03 18:18:21 -03:00 |
osb_fire.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
osb_jump.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
osb_left.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
osb_right.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
parallax_bg.xml
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
plank.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
plankpin.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
player.gd
|
Deleted unused variable
|
2015-05-09 19:09:30 -03:00 |
player.xml
|
Live edit WORK IN PROGRESS
|
2015-08-02 12:30:01 -03:00 |
robot_demo.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scroll_bg_cloud_1.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scroll_bg_cloud_2.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scroll_bg_cloud_3.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scroll_bg_fg_1.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scroll_bg_fg_2.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
scroll_bg_sky.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
seesaw.xml
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
sound_coin.wav
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
sound_explode.wav
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
sound_hit.wav
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
sound_jump.wav
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
sound_shoot.wav
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
stage.xml
|
Ability to keep collisionshapes and collisionpolygons when running the game.
|
2015-09-15 22:07:03 -03:00 |
tiles_demo.png
|
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
|
2015-02-13 20:49:21 +10:00 |
tiles_demo.png.flags
|
Disable filters for tilemap in 2D Platformer demo
|
2015-09-24 12:03:06 +02:00 |
tileset.xml
|
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
|
2015-02-13 20:49:21 +10:00 |
tileset_edit.xml
|
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
|
2015-02-13 20:49:21 +10:00 |
types.cache
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |