486 lines
18 KiB
XML
486 lines
18 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<resource_file type="PackedScene" subresource_count="12" version="2.0" version_name="Godot Engine v2.0.alpha.custom_build">
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<ext_resource path="res://bullet.png" type="Texture" index="2"></ext_resource>
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<ext_resource path="res://enemy.gd" type="Script" index="0"></ext_resource>
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<ext_resource path="res://enemy.png" type="Texture" index="1"></ext_resource>
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<ext_resource path="res://sound_hit.wav" type="Sample" index="4"></ext_resource>
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<ext_resource path="res://sound_explode.wav" type="Sample" index="3"></ext_resource>
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<resource type="CircleShape2D" path="local://1">
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<real name="custom_solver_bias"> 0 </real>
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<real name="radius"> 14 </real>
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</resource>
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<resource type="Animation" path="local://2">
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<string name="resource/name"> "idle" </string>
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<real name="length"> 6.75 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<int name="tracks/0/interp"> 1 </int>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "times" </string>
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<real_array len="10"> 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 </real_array>
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<string> "transitions" </string>
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<string> "values" </string>
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<int> 5 </int>
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</array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://4">
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<string name="resource/name"> "walk" </string>
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<real name="length"> 1.25 </real>
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<bool name="loop"> True </bool>
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<real name="step"> 0.25 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:frame" </node_path>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<string> "times" </string>
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<string> "transitions" </string>
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<string> "values" </string>
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<int> 0 </int>
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</array>
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</dictionary>
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</resource>
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<resource type="Animation" path="local://3">
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<string name="resource/name"> "explode" </string>
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<real name="length"> 6 </real>
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<bool name="loop"> False </bool>
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<real name="step"> 0 </real>
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<string name="tracks/0/type"> "value" </string>
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<node_path name="tracks/0/path"> "sprite:visibility/self_opacity" </node_path>
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<dictionary name="tracks/0/keys" shared="false">
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<string> "cont" </string>
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<bool> True </bool>
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<string name="tracks/1/type"> "value" </string>
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<dictionary name="tracks/1/keys" shared="false">
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<string> "cont" </string>
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<bool> True </bool>
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<string> "transitions" </string>
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<string> "values" </string>
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<int> 4 </int>
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</array>
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</dictionary>
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<string name="tracks/2/type"> "value" </string>
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<node_path name="tracks/2/path"> "Particles2D:config/emitting" </node_path>
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<int name="tracks/2/interp"> 1 </int>
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<dictionary name="tracks/2/keys" shared="false">
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<string> "cont" </string>
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<bool> False </bool>
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<string> "times" </string>
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<string> "values" </string>
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<array len="1" shared="false">
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<bool> True </bool>
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</dictionary>
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<string name="tracks/3/type"> "method" </string>
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<node_path name="tracks/3/path"> "." </node_path>
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<dictionary name="tracks/3/keys" shared="false">
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<string> "times" </string>
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<real_array len="2"> 3.20357, 5.07305 </real_array>
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<string> "transitions" </string>
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<real_array len="2"> 1, 1 </real_array>
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<string> "values" </string>
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<array len="2" shared="false">
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<dictionary shared="false">
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<string> "args" </string>
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<array len="0" shared="false">
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</array>
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<string> "method" </string>
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<string> "_pre_explode" </string>
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</dictionary>
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<dictionary shared="false">
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<string> "args" </string>
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<array len="0" shared="false">
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</array>
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<string> "method" </string>
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<string> "_die" </string>
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</dictionary>
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</array>
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</dictionary>
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</resource>
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<resource type="ColorRamp" path="local://6">
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<real_array name="offsets" len="2"> 0, 1 </real_array>
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<color_array name="colors" len="2"> 1, 0.884956, 0.823009, 1, 0.768627, 0.389381, 0, 0 </color_array>
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</resource>
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<resource type="SampleLibrary" path="local://5">
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<dictionary name="samples/explode" shared="false">
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<string> "db" </string>
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<real> 0 </real>
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<string> "pitch" </string>
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<real> 1 </real>
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<string> "sample" </string>
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<resource external="3"> </resource>
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</dictionary>
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<dictionary name="samples/hit" shared="false">
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<string> "db" </string>
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<real> 0 </real>
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<string> "pitch" </string>
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<real> 1 </real>
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<string> "sample" </string>
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<resource external="4"> </resource>
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</dictionary>
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</resource>
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<main_resource>
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<dictionary name="_bundled" shared="false">
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<string> "conn_count" </string>
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<string> "names" </string>
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<string> "enemy" </string>
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<string> "RigidBody2D" </string>
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<string> "input/pickable" </string>
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<string> "shapes/0/shape" </string>
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<string> "shapes/0/transform" </string>
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<string> "shapes/2/shape" </string>
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<string> "shapes/2/transform" </string>
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<string> "shapes/2/trigger" </string>
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<string> "collision/layers" </string>
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<string> "collision/mask" </string>
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<string> "mode" </string>
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<string> "mass" </string>
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<string> "friction" </string>
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<string> "bounce" </string>
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<string> "gravity_scale" </string>
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<string> "custom_integrator" </string>
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<string> "continuous_cd" </string>
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<string> "contacts_reported" </string>
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<string> "contact_monitor" </string>
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<string> "sleeping" </string>
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<string> "can_sleep" </string>
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<string> "velocity/linear" </string>
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<string> "velocity/angular" </string>
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<string> "damp_override/linear" </string>
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<string> "damp_override/angular" </string>
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<string> "script/script" </string>
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<string> "__meta__" </string>
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<string> "enabler" </string>
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<string> "VisibilityEnabler2D" </string>
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<string> "transform/pos" </string>
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<string> "transform/scale" </string>
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<string> "rect" </string>
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<string> "enabler/pause_animations" </string>
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<string> "enabler/freeze_bodies" </string>
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<string> "enabler/pause_particles" </string>
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<string> "enabler/process_parent" </string>
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<string> "enabler/fixed_process_parent" </string>
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<string> "anim" </string>
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<string> "AnimationPlayer" </string>
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<string> "playback/process_mode" </string>
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<string> "playback/default_blend_time" </string>
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<string> "root/root" </string>
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<string> "anims/idle" </string>
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<string> "anims/walk" </string>
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<string> "anims/explode" </string>
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<string> "playback/active" </string>
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<string> "playback/speed" </string>
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<string> "blend_times" </string>
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<string> "autoplay" </string>
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<string> "sprite" </string>
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<string> "Sprite" </string>
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<string> "texture" </string>
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<string> "hframes" </string>
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<string> "frame" </string>
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<string> "CollisionShape2D" </string>
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<string> "shape" </string>
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<string> "trigger" </string>
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<string> "_update_shape_index" </string>
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<string> "CollisionShape2D 2" </string>
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<string> "raycast_left" </string>
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<string> "RayCast2D" </string>
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<string> "enabled" </string>
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<string> "Particles2D" </string>
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<string> "config/emitting" </string>
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<string> "config/explosiveness" </string>
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<string> "params/spin_velocity" </string>
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<string> "params/orbit_velocity" </string>
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<string> "params/gravity_strength" </string>
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<string> "params/tangential_accel" </string>
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<string> "params/damping" </string>
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<string> "params/final_size" </string>
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<string> "params/anim_speed_scale" </string>
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<string> "params/anim_initial_pos" </string>
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<string> "randomness/spin_velocity" </string>
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<string> "color/color_ramp" </string>
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<string> "sound" </string>
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<string> "SamplePlayer2D" </string>
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<string> "config/polyphony" </string>
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|
|
<string> "pos" </string>
|
|
<vector3> 0, 0, 0 </vector3>
|
|
<string> "use_environment" </string>
|
|
<bool> False </bool>
|
|
<string> "use_orthogonal" </string>
|
|
<bool> False </bool>
|
|
<string> "x_rot" </string>
|
|
<real> 0 </real>
|
|
<string> "y_rot" </string>
|
|
<real> 0 </real>
|
|
</dictionary>
|
|
<dictionary shared="false">
|
|
<string> "distance" </string>
|
|
<real> 4 </real>
|
|
<string> "listener" </string>
|
|
<bool> False </bool>
|
|
<string> "pos" </string>
|
|
<vector3> 0, 0, 0 </vector3>
|
|
<string> "use_environment" </string>
|
|
<bool> False </bool>
|
|
<string> "use_orthogonal" </string>
|
|
<bool> False </bool>
|
|
<string> "x_rot" </string>
|
|
<real> 0 </real>
|
|
<string> "y_rot" </string>
|
|
<real> 0 </real>
|
|
</dictionary>
|
|
</array>
|
|
<string> "zfar" </string>
|
|
<real> 500 </real>
|
|
<string> "znear" </string>
|
|
<real> 0.1 </real>
|
|
</dictionary>
|
|
<string> "Anim" </string>
|
|
<dictionary shared="false">
|
|
<string> "visible" </string>
|
|
<bool> False </bool>
|
|
</dictionary>
|
|
</dictionary>
|
|
<string> "__editor_run_settings__" </string>
|
|
<dictionary shared="false">
|
|
<string> "custom_args" </string>
|
|
<string> "-l $scene" </string>
|
|
<string> "run_mode" </string>
|
|
<int> 0 </int>
|
|
</dictionary>
|
|
</dictionary>
|
|
<vector2> 16.2569, 11.0034 </vector2>
|
|
<vector2> 23.5056, 10.8629 </vector2>
|
|
<rect2> -10, -10, 20, 20 </rect2>
|
|
<node_path> ".." </node_path>
|
|
<resource resource_type="Animation" path="local://2"> </resource>
|
|
<resource resource_type="Animation" path="local://4"> </resource>
|
|
<resource resource_type="Animation" path="local://3"> </resource>
|
|
<real> 3 </real>
|
|
<array len="0" shared="false">
|
|
</array>
|
|
<string> "" </string>
|
|
<resource external="1"> </resource>
|
|
<int> 8 </int>
|
|
<vector2> -1.08072, -2.16144 </vector2>
|
|
<int> -1 </int>
|
|
<vector2> 6.48431, 3.24216 </vector2>
|
|
<vector2> -12.495, 3.53415 </vector2>
|
|
<vector2> -33.2868, -9.34363 </vector2>
|
|
<vector2> 0, 45 </vector2>
|
|
<vector2> 29.1987, -9.34363 </vector2>
|
|
<real> 0.121212 </real>
|
|
<int> 32 </int>
|
|
<real> 0.5 </real>
|
|
<real> 0.1 </real>
|
|
<resource external="2"> </resource>
|
|
<real> 180 </real>
|
|
<real> 90 </real>
|
|
<real> 2 </real>
|
|
<real> 9.8 </real>
|
|
<resource resource_type="ColorRamp" path="local://6"> </resource>
|
|
<real> 2048 </real>
|
|
<int> 3 </int>
|
|
<resource resource_type="SampleLibrary" path="local://5"> </resource>
|
|
</array>
|
|
<string> "version" </string>
|
|
<int> 1 </int>
|
|
</dictionary>
|
|
|
|
</main_resource>
|
|
</resource_file> |