98 lines
4.1 KiB
C++
98 lines
4.1 KiB
C++
/*************************************************************************/
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/* gd_mono_marshal.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GD_MONO_MARSHAL_H
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#define GD_MONO_MARSHAL_H
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#include "core/variant/variant.h"
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#include "gd_mono.h"
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#include "gd_mono_utils.h"
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namespace GDMonoMarshal {
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template <typename T>
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T unbox(MonoObject *p_obj) {
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return *(T *)mono_object_unbox(p_obj);
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}
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Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_variant = nullptr);
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bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_elem_type);
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// String
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_FORCE_INLINE_ String mono_string_to_godot_not_null(MonoString *p_mono_string) {
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char32_t *utf32 = (char32_t *)mono_string_to_utf32(p_mono_string);
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String ret = String(utf32);
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mono_free(utf32);
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return ret;
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}
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_FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) {
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if (p_mono_string == nullptr) {
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return String();
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}
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return mono_string_to_godot_not_null(p_mono_string);
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}
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_FORCE_INLINE_ MonoString *mono_string_from_godot(const String &p_string) {
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return mono_string_from_utf32((mono_unichar4 *)(p_string.get_data()));
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}
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// Variant
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MonoObject *variant_to_mono_object_of_type(const Variant &p_var, const ManagedType &p_type);
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MonoObject *variant_to_mono_object(const Variant &p_var);
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// These overloads were added to avoid passing a `const Variant *` to the `const Variant &`
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// parameter. That would result in the `Variant(bool)` copy constructor being called as
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// pointers are implicitly converted to bool. Implicit conversions are f-ing evil.
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_FORCE_INLINE_ MonoObject *variant_to_mono_object_of_type(const Variant *p_var, const ManagedType &p_type) {
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return variant_to_mono_object_of_type(*p_var, p_type);
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}
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_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant *p_var) {
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return variant_to_mono_object(*p_var);
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}
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Variant mono_object_to_variant(MonoObject *p_obj);
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Variant mono_object_to_variant_no_err(MonoObject *p_obj);
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// PackedStringArray
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MonoArray *PackedStringArray_to_mono_array(const PackedStringArray &p_array);
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} // namespace GDMonoMarshal
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#endif // GD_MONO_MARSHAL_H
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