godot/modules/mono/mono_gd
Ignacio Roldán Etcheverry 5e37d073bb C#: Re-write GD and some other icalls as P/Invoke 2022-08-22 03:35:59 +02:00
..
support Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
android_mono_config.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gd_mono.cpp C#: Re-write GD and some other icalls as P/Invoke 2022-08-22 03:35:59 +02:00
gd_mono.h C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
gd_mono_assembly.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gd_mono_assembly.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gd_mono_cache.cpp C#: Re-write GD and some other icalls as P/Invoke 2022-08-22 03:35:59 +02:00
gd_mono_cache.h C#: Re-write GD and some other icalls as P/Invoke 2022-08-22 03:35:59 +02:00
gd_mono_class.cpp C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
gd_mono_class.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
gd_mono_field.cpp C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
gd_mono_field.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
gd_mono_header.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gd_mono_internals.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gd_mono_internals.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gd_mono_log.cpp Narrow FileAccess scope to prevent deadlocks. 2022-04-12 10:54:39 +03:00
gd_mono_log.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
gd_mono_marshal.cpp C#: Re-write GD and some other icalls as P/Invoke 2022-08-22 03:35:59 +02:00
gd_mono_marshal.h C#: Re-write GD and some other icalls as P/Invoke 2022-08-22 03:35:59 +02:00
gd_mono_method.cpp C#: Re-write GD and some other icalls as P/Invoke 2022-08-22 03:35:59 +02:00
gd_mono_method.h C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
gd_mono_method_thunk.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
gd_mono_property.cpp C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
gd_mono_property.h C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
gd_mono_utils.cpp C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
gd_mono_utils.h C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
gd_mono_wasm_m2n.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gd_mono_wasm_m2n.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
i_mono_class_member.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
managed_type.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
managed_type.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00