godot/modules/multiplayer
Rémi Verschelde 03afb92efa
Merge pull request #95194 from Faless/mp/fix_relay_negative_target
[MP] Fix relay protocol routing with negative targets
2024-08-08 10:16:31 +02:00
..
doc_classes Add keywords to improve search in the class reference 2024-02-22 16:16:49 +01:00
editor Fixed undo not updating spawn checkbox in replication editor 2024-08-06 15:50:48 +02:00
SCsub
config.py
multiplayer_debugger.cpp Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
multiplayer_debugger.h
multiplayer_spawner.cpp Merge pull request #91084 from OwenAEdwards/master 2024-06-21 10:14:06 +02:00
multiplayer_spawner.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
multiplayer_synchronizer.cpp Instantiate a replication config on synchronizer creation 2024-06-20 01:14:50 +02:00
multiplayer_synchronizer.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
register_types.cpp
register_types.h
scene_cache_interface.cpp [MP] Partially revert cache cleanup, track paths as fallback 2024-07-31 19:32:32 +02:00
scene_cache_interface.h [MP] Partially revert cache cleanup, track paths as fallback 2024-07-31 19:32:32 +02:00
scene_multiplayer.cpp [MP] Fix relay protocol routing with negative targets 2024-08-06 13:21:47 +02:00
scene_multiplayer.h Fixed binary representation typo in comment 2024-02-14 07:59:12 -06:00
scene_replication_config.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
scene_replication_config.h [MP] Fix replication config reload error 2024-03-03 11:13:00 +01:00
scene_replication_interface.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
scene_replication_interface.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
scene_rpc_interface.cpp [MP] Avoid unnecessary internal ref/unrefs 2023-10-10 14:42:54 +02:00
scene_rpc_interface.h [MP] Avoid unnecessary internal ref/unrefs 2023-10-10 14:42:54 +02:00