godot/platform/android/java/app
Fredia Huya-Kouadio 6b6428d779 Fix ANRs reported by the Google Play Console
- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior)  which may cause the application to ANR.

- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
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assetPacks/installTime Update Android dependencies for the project 2024-01-18 10:35:32 -08:00
assets Enable `doNotStrip` when doing development/debugging within Android Studio 2021-03-16 17:21:00 -07:00
res Update the splash screen logic for the Godot app template 2024-06-10 00:59:36 -07:00
src/com/godot/game Update the splash screen logic for the Godot app template 2024-06-10 00:59:36 -07:00
AndroidManifest.xml Fix ANRs reported by the Google Play Console 2024-07-04 05:18:50 -07:00
build.gradle Update the splash screen logic for the Godot app template 2024-06-10 00:59:36 -07:00
config.gradle Fix crashes reported by the Google Play Console 2024-07-04 02:46:11 -07:00
gradle.properties Fix gradle build errors when the build path contains non-ASCII characters 2024-02-13 14:31:08 -08:00
settings.gradle Update Android dependencies for the project 2024-01-18 10:35:32 -08:00