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2d
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Document converting a TileMap node to TileMapLayer using the editor
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2024-08-07 11:15:29 +02:00 |
3d
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Make `Skeleton3D` bone simulator an internal child
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2024-08-07 11:38:16 +02:00 |
animation
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Snap current position to the edge on animation finished
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2024-08-01 23:57:47 +09:00 |
audio
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Fix audio samples not being able to be "finished"
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2024-07-17 10:45:38 -04:00 |
debugger
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
gui
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Stop popup release timeout on click.
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2024-08-12 19:35:20 +03:00 |
main
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Fix update mouse cursor state wrong mouse position
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2024-07-31 14:10:40 -04:00 |
resources
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Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
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2024-08-12 14:10:37 +02:00 |
theme
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Style: Optimize `.svg` files with `svgo`
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2024-06-23 08:15:19 -05:00 |
SCsub
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Add ThemeDB, expose previously static Theme methods
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2022-08-26 19:23:05 +03:00 |
property_list_helper.cpp
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Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
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2024-07-09 19:38:52 +03:00 |
property_list_helper.h
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Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
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2024-07-09 19:38:52 +03:00 |
property_utils.cpp
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Fix storing of Node Array properties
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2024-06-21 15:49:48 +02:00 |
property_utils.h
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Fix default NodePaths saved in scene
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2024-06-03 13:10:23 +02:00 |
register_scene_types.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
register_scene_types.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
scene_string_names.cpp
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[Scene] Add `SceneStringNames::text/value_changed`
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2024-06-19 09:44:38 +02:00 |
scene_string_names.h
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[Scene] Add `SceneStringNames::text/value_changed`
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2024-06-19 09:44:38 +02:00 |