godot/scene
bruvzg 7f6c14522c
Stop popup release timeout on click.
2024-08-12 19:35:20 +03:00
..
2d Document converting a TileMap node to TileMapLayer using the editor 2024-08-07 11:15:29 +02:00
3d Make `Skeleton3D` bone simulator an internal child 2024-08-07 11:38:16 +02:00
animation Snap current position to the edge on animation finished 2024-08-01 23:57:47 +09:00
audio Fix audio samples not being able to be "finished" 2024-07-17 10:45:38 -04:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Stop popup release timeout on click. 2024-08-12 19:35:20 +03:00
main Fix update mouse cursor state wrong mouse position 2024-07-31 14:10:40 -04:00
resources Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation 2024-08-12 14:10:37 +02:00
theme Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_list_helper.cpp Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00