godot/misc/dist
backwardspy 0118a95976 set StartupWMClass in linux `.desktop` file
this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar

(cherry picked from commit 7b346258a9)
2022-03-28 23:43:26 +02:00
..
docker Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
document_icons Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00
html Tweak logo max width on the web editor 2022-02-15 12:23:46 +01:00
ios_xcode [macOS and iOS export] Add localized application name to the translation .plist files. 2022-03-10 17:18:40 +01:00
iphone-mono-libs C#+iOS: Fix simulator builds 2021-06-02 01:34:00 +02:00
linux set StartupWMClass in linux `.desktop` file 2022-03-28 23:43:26 +02:00
osx [macOS] Add entitlements required by OIDN JIT for the editor build. 2021-10-23 12:04:35 +02:00
osx_template.app/Contents [macOS and iOS export] Add localized application name to the translation .plist files. 2022-03-10 17:18:40 +01:00
osx_tools.app/Contents [macOS] Add missing translation file. 2022-02-15 12:23:46 +01:00
shell Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
uwp_template Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
windows Fix typos with codespell 2022-01-07 00:14:54 +01:00
project_icon.svg Change logo in the About dialog box (return Godot's teeth) 2021-02-16 14:27:39 +01:00