godot/main
Hugo Locurcio a924cb3b54
Print requested V-Sync mode when Print Fps is enabled
This can be used to diagnose why the printed FPS is locked to the
monitor refresh rate.
2021-12-20 19:56:04 +01:00
..
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main_builders.py Tweak the editor splash screen color to better match the default theme 2021-03-17 22:57:35 +01:00
main_timer_sync.cpp Fix negative delta arguments 2021-08-31 22:16:23 +02:00
main_timer_sync.h Rename iterations_per_second to physics_ticks_per_second 2021-08-11 02:37:02 +02:00
main.cpp Print requested V-Sync mode when Print Fps is enabled 2021-12-20 19:56:04 +01:00
main.h Add project setting for agile input event flushing 2021-08-13 11:45:50 +02:00
performance.cpp Use doubles for time everywhere in Timer/SceneTree 2021-07-26 02:00:48 -04:00
performance.h Use doubles for time everywhere in Timer/SceneTree 2021-07-26 02:00:48 -04:00
SCsub Remove editor splash screen with sponsors logo 2021-11-30 12:47:25 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00