..
light_storage.cpp
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
light_storage.h
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
2022-09-19 17:18:45 +02:00
material_storage.cpp
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
material_storage.h
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
mesh_storage.cpp
Merge pull request #65418 from JFonS/taa_multimesh
2022-09-14 09:06:27 -07:00
mesh_storage.h
Add motion vectors support for MultiMeshInstance
2022-09-12 15:28:12 +02:00
particles_storage.cpp
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
particles_storage.h
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
render_buffer_custom_data_rd.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
render_scene_buffers_rd.cpp
Fix uniform buffer being created every frame is SSAO and SSIL half_size is different
2022-09-13 17:49:32 +10:00
render_scene_buffers_rd.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
render_scene_data_rd.cpp
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
render_scene_data_rd.h
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
texture_storage.cpp
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
2022-09-22 11:29:48 +02:00
texture_storage.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
utilities.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
utilities.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00