godot/servers/rendering/renderer_rd/storage_rd
Eidolon 08f4560e69 Add optional depth fog 2024-02-17 22:39:34 -03:00
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SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
forward_id_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
forward_id_storage.h Ensure that only visible paired lights are used 2023-10-17 13:02:46 +02:00
light_storage.cpp Merge pull request #86073 from m4rr5/add_reflection_mask 2024-01-22 20:38:37 +01:00
light_storage.h Add a reflection mask to the reflection probes. 2024-01-20 08:07:31 +01:00
material_storage.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
material_storage.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
mesh_storage.cpp Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
mesh_storage.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
particles_storage.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
particles_storage.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
render_buffer_custom_data_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
render_scene_buffers_rd.cpp Default to 32-bit depth map on Forward+ renderer and 24-bit only on Mobile renderer 2024-01-10 12:23:59 -08:00
render_scene_buffers_rd.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
render_scene_data_rd.cpp Add optional depth fog 2024-02-17 22:39:34 -03:00
render_scene_data_rd.h Add optional depth fog 2024-02-17 22:39:34 -03:00
texture_storage.cpp Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00
texture_storage.h Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3 2024-02-11 17:23:00 +01:00
utilities.cpp Remove code relative to obsoleted ETC texture format 2024-02-14 17:16:41 +01:00
utilities.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00