godot/servers/rendering/renderer_rd
Eidolon 08f4560e69 Add optional depth fog 2024-02-17 22:39:34 -03:00
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effects Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
environment Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
forward_clustered Add optional depth fog 2024-02-17 22:39:34 -03:00
forward_mobile Add optional depth fog 2024-02-17 22:39:34 -03:00
shaders Add optional depth fog 2024-02-17 22:39:34 -03:00
spirv-reflect Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
storage_rd Add optional depth fog 2024-02-17 22:39:34 -03:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00
cluster_builder_rd.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
renderer_canvas_render_rd.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
renderer_compositor_rd.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_compositor_rd.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
renderer_scene_render_rd.cpp Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
renderer_scene_render_rd.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
shader_rd.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
shader_rd.h Namespace shader cache files by graphics API 2024-01-31 20:19:12 +01:00
uniform_set_cache_rd.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00