godot/platform/android/java
Raul Santos 0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.

Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
..
app C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails 2024-09-16 17:07:03 +02:00
editor Update the Android editor flavors to avoid vendor-specific references 2024-09-13 08:53:29 -07:00
gradle/wrapper
lib Update the Android editor flavors to avoid vendor-specific references 2024-09-13 08:53:29 -07:00
nativeSrcsConfigs Improve support for XR projects 2024-09-06 00:35:50 -07:00
scripts Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
THIRDPARTY.md Update the `GodotHost` interface to support signing and verifying Android apks 2024-08-26 11:16:38 -07:00
build.gradle C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails 2024-09-16 17:07:03 +02:00
gradle.properties Fix gradle build errors when the build path contains non-ASCII characters 2024-02-13 14:31:08 -08:00
gradlew
gradlew.bat
settings.gradle Improve support for XR projects 2024-09-06 00:35:50 -07:00