godot/drivers/gles3
Hugo Locurcio 21ea1c3835
Rename soft shadow quality project settings for easier searching
`rendering/quality/shadows` is now `rendering/quality/positional_shadow`
to explicitly denote that the settings only affect positional light shadows,
not directional light shadows.

Shadow atlas settings now contain the word "atlas" for easier searching.

Soft shadow quality settings were renamed to contain the word "filter".
This makes the settings appear when searching for "filter" in the
project settings dialog, like in Godot 3.x.
2022-07-13 19:56:02 +02:00
..
effects Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
environment Merge pull request #62344 from BastiaanOlij/extract_dependencies 2022-07-06 13:24:46 +02:00
shaders SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
storage Prevent possible crash when mesh is freed 2022-07-06 19:52:54 +03:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_canvas_gles3.h Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_gles3.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_gles3.h Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_scene_gles3.cpp Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
rasterizer_scene_gles3.h Rename soft shadow quality project settings for easier searching 2022-07-13 19:56:02 +02:00
shader_gles3.cpp Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
shader_gles3.h Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00