godot/thirdparty/README.md
Rémi Verschelde 5fef84a135 png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.
2016-10-15 11:50:39 +02:00

17 lines
320 B
Markdown

# Third party libraries
## libpng
- Upstream: http://libpng.org/pub/png/libpng.html
- Version: 1.6.23
- License: libpng/zlib
Files extracted from upstream source:
- all .c and .h files of the main directory, except from:
* example.c
* pngtest.c
- the arm/ folder
- scripts/pnglibconf.h.prebuilt as pnglibconf.h