5fef84a135
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.
17 lines
320 B
Markdown
17 lines
320 B
Markdown
# Third party libraries
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## libpng
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- Upstream: http://libpng.org/pub/png/libpng.html
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- Version: 1.6.23
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- License: libpng/zlib
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Files extracted from upstream source:
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- all .c and .h files of the main directory, except from:
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* example.c
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* pngtest.c
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- the arm/ folder
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- scripts/pnglibconf.h.prebuilt as pnglibconf.h
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