Godot Engine – Multi-platform 2D and 3D game engine
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Rémi Verschelde 60d9373547 Fix non-visible col number in text editor
The issue itself cannot be fully fixed due to the changes in 864c0e8,
but this solution makes the bug less likely to happen (it would only
happen with > 5 digits for line or column, and/or a much bigger font.
Could be further refined by taking the configured font into account...

Fixed #5890.
2016-07-24 17:12:11 +02:00
bin Removed unused variables (first pass) 2016-07-07 23:15:03 +02:00
core Turn some prints to error logs, remove others 2016-07-24 00:02:19 +02:00
doc Add some doc to ImmediateGeometry 2016-07-23 08:58:57 -03:00
drivers RtAudio: Update to upstream version 4.1.2 2016-07-23 13:25:25 +02:00
main Added gyroscope support to Godot and Android 2016-07-16 01:43:32 +08:00
modules Set proper line into operators when parsing GDScript, fixes #5822 2016-07-22 09:23:26 -03:00
platform Merge pull request #5845 from hurikhan/x11_cleanup 2016-07-22 08:35:26 +02:00
scene Merge pull request #5737 from neikeq/pr-issue-5269 2016-07-23 22:54:32 +02:00
servers Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay 2016-07-18 16:37:50 +02:00
tools Fix non-visible col number in text editor 2016-07-24 17:12:11 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml x11: Implemented dpi detection 2016-06-09 18:54:06 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Add android_add_default_config for config.py 2016-07-07 04:03:50 +09:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Add android_add_default_config for config.py 2016-07-07 04:03:50 +09:00
version.py Bump version to 2.1-beta \o/ 2016-07-12 08:24:09 +02:00

README.md

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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