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60f7a9af1a
godot
/
scene
/
resources
/
2d
History
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
...
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
..
skeleton
Reset state of SkeletonModification2D when loaded from cache
2024-04-23 21:29:59 -07:00
SCsub
…
capsule_shape_2d.cpp
…
capsule_shape_2d.h
…
circle_shape_2d.cpp
…
circle_shape_2d.h
…
concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
…
convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
…
navigation_mesh_source_geometry_data_2d.cpp
Add NavigationMeshSourceGeometryData append functions
2024-04-21 04:57:05 +02:00
navigation_mesh_source_geometry_data_2d.h
Add NavigationMeshSourceGeometryData append functions
2024-04-21 04:57:05 +02:00
navigation_polygon.cpp
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-15 18:40:43 -07:00
navigation_polygon.h
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-15 18:40:43 -07:00
polygon_path_finder.cpp
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-20 13:47:42 +01:00
polygon_path_finder.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
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segment_shape_2d.cpp
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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separation_ray_shape_2d.h
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shape_2d.cpp
Make physics debug respect outline setting inside editor
2024-04-01 19:52:57 +02:00
shape_2d.h
…
tile_set.compat.inc
…
tile_set.cpp
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-02 10:31:13 +02:00
tile_set.h
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-15 18:40:43 -07:00
world_boundary_shape_2d.cpp
Improve visualisation of worldboundary2d editor
2024-02-27 14:07:24 +01:00
world_boundary_shape_2d.h
…