godot/tests
Ryan Hitchman e7978fe277 Fix Curve3D baking up vectors for nontrivial curves.
The code was modified in 42aa539 to have a different basis vector, but
this line was missed and caused up vectors to invert sometimes.

Fixes #81879

(cherry picked from commit 734b9d2379)
2023-09-20 22:44:03 +02:00
..
core Fix range error for `Array.slice` 2023-08-31 19:48:16 +02:00
data Improve error reporting when parsing CSV translation file 2023-06-19 12:47:44 +02:00
python_build Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
scene Fix Curve3D baking up vectors for nontrivial curves. 2023-09-20 22:44:03 +02:00
servers Add `agent` and `map` tests for 'NavigationServer3D' 2023-06-20 17:48:06 +02:00
SCsub Remove unused legacy tests 2022-04-07 00:38:44 +02:00
create_test.py One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
display_server_mock.h Add Unit Tests for Viewport InputEvent handling 2023-02-09 14:53:04 +01:00
test_macros.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_macros.h Fix various errors when running the unit tests 2023-05-09 18:40:56 +02:00
test_main.cpp Fix global transform validity for `Node2D` and `Control` 2023-09-20 22:44:03 +02:00
test_main.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_tools.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_validate_testing.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00